Hi, it's me again.. I learned how to make a heath hack for one game but this other game I can't because the health isn't on my side but on the guy hosting the game. Who ever is hosting the server for the game is the only one a health hack will work for but if I join his server it won't work for me.
Is there a way I can make a health hack for those kinds of games?
Well, I'd use WPE Pro if the packets aren't timestamped or encrypted or whatever it is they do these days. Some games that store the hit data on another person require a packet from you to say you got hit (IE guy shoots you, your computer registers a hit, your computer sends a packet to whoever's hosting saying to decrease your health), in which case you could just make a filter. It might also be possible to use WPE Pro to send the "I picked up a health powerup (or this game's equivilant)" packet over and over to the host's computer, so you get healed ever 1/10 of a second, assuming that your computer determines whether you've picked up a health packet and not his. If it's an RPG type game, since you didn't give many details, you might be able to use cheatengine or something to up your defence to insane levels so you take no damage (if the damage processing is done on your comp and sent to his to modify your health, you could do this any time, but if you upload your defence then he calculates damage you'd have to have this hack running before you joined a room). It really depends on how the game's set up, and exactly how much IS done on your comp, so you could get a little more help if you posted up more details.
The game is Seek and Dread Online (seekanddread.de).
This version played the most isn't encrypted but once the new version is bug free, it will be encrypted.
I used cheatengine but that only works when I'm hosting a game.
Well, enjoy what you can do with WPE Pro till then, or if you're really skilled work out a bypass.