PostSome Addresses after the new Patch (1076)

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Some Addresses after the new Patch (1076) (Player,Weapon,Texture info, antiantispam)
The Shoot through wall Offsets have been changed too and the number of Bytes of every dimension of the Array.
If you have skills, it will be easy to find it.

Anti debug Bypass : CShell.dll + 2B**20 (asm) (Censored, leechers would leech this)
Player : CShell.dll + 34C748 (Pointer)
Weapon : CShell.dll + A65EE8 (Pointer)
Texture info : CShell.dll + A65ED4 (Pointer)
Anti Spam Bypass : CShell.dll + A6E418 (int)

If you want to release this on other forums, write that it isnt yours.
I've seen my weaponlog without any credits in another forum.

Find the offsets yourself.

Recoil / Spread :
1E90 + 274 - 1E90 + 274 + 200
2250 + 274 - 2250 + 274 + 50
^
Real coders will know what to do.
Nice thx
i wonder why stupid CF made 2 updates in 2 days

EDIT:
strange, 1076 updated CShell but didn't update offsets
Quote Originally Posted by giniyat101 View Post
Nice thx
i wonder why stupid CF made 2 updates in 2 days

EDIT:
strange, 1076 updated CShell but didn't update offsets
Yaeh when they updated cshell today again I noticed all is still same
Quote Originally Posted by A$IAN View Post

Yaeh when they updated cshell today again I noticed all is still same
i have the old CShell
i will dump both and use File compare.
Maybe they replaced something, which has the same size?
Player pointer is wrong , the right is 34C748+50 = 0x34C798
Quote Originally Posted by Ryuesi View Post
Player pointer is wrong , the right is 34C748+50 = 0x34C798
No, it isn't -.-
_asm
{
mov edx, cshellbase
mov eax, dword ptr[edx + 344200]
mov ecx, dword ptr[edx + 20C03]
add eax, ecx
mov player,eax
}
^
I don't know if this works in the c++ inline assembler

00344200 = 0034C6F8
10020C03 = 50
34C6F8 + 50 = 34C748

Edit : Looks like you got 34C748 in your thread
Quote Originally Posted by Ryuesi View Post
Player pointer is wrong , the right is 34C748+50 = 0x34C798
So funny..I have No Idea
Quote Originally Posted by derh.acker View Post
No, it isn't -.-
_asm
{
mov edx, cshellbase
mov eax, dword ptr[edx + 344200]
mov ecx, dword ptr[edx + 20C03]
add eax, ecx
mov player,eax
}
^
I don't know if this works in the c++ inline assembler

00344200 = 0034C6F8
10020C03 = 50
34C6F8 + 50 = 34C748

Edit : Looks like you got 34C748 in your thread
oops u forgot 0x in C++ inline asm
Quote Originally Posted by giniyat101 View Post
oops u forgot 0x in C++ inline asm
You're right
I can't longer edit it
yeah u are right
i'm get wrong offest
now the right one 0x34C748
Quote Originally Posted by Ryuesi View Post
yeah u are right
i'm get wrong offest
now the right one 0x34C748
xD
/msg2short
nice work..
i use
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