Hey guys
i can get addies from CShell
but i need to know the String names for
Wall hack
Full bight
No recoil / spread
No weapon wight
STW
and how to know WeaponMgr addy
and need to know what's wrong here :
Code:
#define WeaponMgr 0xA65EE8
#define NoReload 0x2698
#define WeaponDamage 0x269c
float Hithard = 999.0f;
float FragDmg = 0.0f;
//prevent noob leecher from hex editing
char Msg[] = {'w','w','w','.','m','p','g','h','.','n','e','t',0 };
char Title[] = {'N','A',' ','C','F',' ','H','A','C','K',0 };
DWORD WINAPI Hacks(LPVOID)
{
//in case u need it, dont forget use "else"
bool onehit = false,
reload = false,
fragdmg = false;
while(1)
{
DWORD CShell = (DWORD)GetModuleHandleA("CShell.dll");
DWORD pWeaponMgr = *(DWORD*)(CShell + WeaponMgr);
//hotkeys toggle
if(GetAsyncKeyState(VK_F2) || GetAsyncKeyState(VK_NUMPAD0) &1) { onehit = true; }
if(GetAsyncKeyState(VK_F3) || GetAsyncKeyState(VK_NUMPAD1) &1) { reload = true; }
if(GetAsyncKeyState(VK_F4) || GetAsyncKeyState(VK_NUMPAD2) &1) { fragdmg = true; }
//one hit kill
if(onehit)
{
if (pWeaponMgr)
{
for(int i=0; i<445; i++)
{
if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i))) != NULL)
*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i))) + WeaponDamage) = 99999,0;
}
}
}
//no reload
if(reload)
{
if (pWeaponMgr)
{
for(int i=0; i<445; i++)
{
if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i))) != NULL)
*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i))) + NoReload) = 100;
}
}
}
//no grenade damage
if(fragdmg)
{
if (pWeaponMgr)
{
for(int i=0; i<445; i++)
{
if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i))) != NULL && (grenades))
*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i))) + WeaponDamage) = FragDmg;
}
}
}
Sleep(100);
}
}
No thing happened when i clicked F2-F3-F4
So what's problem any help please ?!