DirectX at 250 FPS. Yeah right. I have never seen anything on windows run that fast - not even pong.
SDL, a newbish API? Please. SDL will burn a noob if he doesn't know what he is doing. SDL is a superior API in that it is simplistic and powerful...name a feature DirectX has that SDL doesn't (besides too many versions).
I guess my point is they are the same. No, really. They don't match. SDL is a matter of preference. ie I like it because it RUNS my programs, unlike DX which complains about almost anything. The next thing I write, will be in SDL.
ANYWAYS back to the main topic were you able to get the sprites to work?
SDL, a newbish API? Please. SDL will burn a noob if he doesn't know what he is doing. SDL is a superior API in that it is simplistic and powerful...name a feature DirectX has that SDL doesn't (besides too many versions).
I guess my point is they are the same. No, really. They don't match. SDL is a matter of preference. ie I like it because it RUNS my programs, unlike DX which complains about almost anything. The next thing I write, will be in SDL.
ANYWAYS back to the main topic were you able to get the sprites to work?
to blit the gif bits from the GDI to the DD7 context.