see ghost

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see ghost
is there a string for see ghost? ive seen a source on here before but didnt give info on if its a string or what for the offset

thanks
never hurts to ask questions. and i have searched so gtfo
Man when you define, you can choose any name

for example, i can define allllllll hacks with the name "Hacks"

like

Code:
#Define hacks
if(hacks) {
		*(float*)(Wep + 0x7F8) = 999.0f;
		} else {
		*(float*)(Wep + 0x7F8) = 10.0f;
		}
		
		if(hacks) {
			*(float*)(Wep + 0x2424) = 100;
		} else {
			*(float*)(Wep + 0x2424) = 0;
		}
	}
See, this code is for no reload and OHK

i just defined HACKS for all of them
Quote Originally Posted by MightySaa0d View Post
Man when you define, you can choose any name

for example, i can define allllllll hacks with the name "Hacks"

like

Code:
#Define hacks
if(hacks) {
		*(float*)(Wep + 0x7F8) = 999.0f;
		} else {
		*(float*)(Wep + 0x7F8) = 10.0f;
		}
		
		if(hacks) {
			*(float*)(Wep + 0x2424) = 100;
		} else {
			*(float*)(Wep + 0x2424) = 0;
		}
	}
See, this code is for no reload and OHK

i just defined HACKS for all of them
Yes u can do that. But a better way is to define its actuall name ... So u dont get confused
Quote Originally Posted by MightySaa0d View Post
Man when you define, you can choose any name

for example, i can define allllllll hacks with the name "Hacks"

like

Code:
#Define hacks
if(hacks) {
		*(float*)(Wep + 0x7F8) = 999.0f;
		} else {
		*(float*)(Wep + 0x7F8) = 10.0f;
		}
		
		if(hacks) {
			*(float*)(Wep + 0x2424) = 100;
		} else {
			*(float*)(Wep + 0x2424) = 0;
		}
	}
See, this code is for no reload and OHK

i just defined HACKS for all of them
I did this for my D3D hack which I made 1 month ago or so. It was easy to make but then updating the hack took longer.
Delete this post. Reason: Double posted the same thing lol
your cod is right...
CharacterHiddenAlpha
CharacterHiddenWalkAlpha
CharacterHiddenRunAlpha
MovementRate

Macintosh Zoom FTW ))

Credits

@proCODERXxx
i had same question xd
thanks.
CharacterHiddenAlpha
CharacterHiddenWalkAlpha
CharacterHiddenRunAlpha

press thanx plz
thanked ya, still cant seem to get it to work. Seems like everything i try to code that uses player pointer or basicplayerinfo doesnt work. I dont know wdf im doing wrong.
if(see)
{
if(pGhostPointer)
{
*(float*)(GhostPointer+Sg1) = 300.0f;
*(float*)(GhostPointer+Sg2) = 300.0f;
*(float*)(GhostPointer+Sg3) = 300.0f;
}
}


u need to find the offsets on ur own
Quote Originally Posted by iRageQ View Post
Stop spam!!!!!
i'm not spamming... its the truth

and you are spamming / bumping threads noob so gtfo
Posts 1–13 of 13 · Page 1 of 1

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