STW

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STW
Hey guys

what's wrong with STW source :

Code:
		if(STW==0)
{
		DWORD Ptr = *(DWORD*)(CShell+WallMgr); 
		if(Ptr!=NULL)
		{
		for(int i = 0;i<64;i++)
		{
	*(bool*)(Ptr+(i*0x474)+0x4E8) = true; //String is "EdgeShotEnabled" 
	*(bool*)(Ptr+(i*0x474)+0x4EC) = true; //String is "WallShotEnabled" 
	*(bool*)(Ptr+(i*0x474)+0x4F0) = true; //String is "PerfectWallShotEnabled"

		}
	    }
	}

Code:
#define WallMgr	 0xA65ED4
any help please
Im not at my desktop right now but change 474 to i THINK 4F4...... Search for IMUL to find that/.
Thx

but how did u know that it's 4f4 not 474

Quote Originally Posted by DemonsOfHell View Post
Thx

but how did u know that it's 4f4 not 474

Merhode 1:
Look how CF does that.

Methode 2:
Is is a class, look at te size. Pointer + (sizeofclass * id);

It is posable that methode 1 fails becouse you can't find it. So I alway's use methode 2.
Search for TextureType..
0x474 Changed To 0x4F4
I found it and all thanks back to giniyat101

/reg close
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