Yea, its too much work to make a model viewer that shows all ingame models. And Vindictus looks quite good for a MMPORG.
OutdatedSuper Vindictus Tools V5
please screen and work for EU ?
Well I was playing around with this and came up with this code..
"cc_change_costume_set 0;cc_change_all_costume_color 65280 0 65280;cc_change_weapon_color 0 65280;cc_change_weapon_color 1 0;cc_change_weapon_color 2 0;cc_change_costume_color 6 0 65280;cc_change_costume_color 6 1 0;cc_change_costume_color 6 2 65280;cc_change_costume_color 4 0 65280;cc_change_costume_color 4 1 0;cc_change_costume_color 4 2 65280;cc_change_costume_color 5 0 65280;cc_change_costume_color 5 1 0;cc_change_costume_color 5 2 65280;cc_change_costume_color 8 0 65280;cc_change_costume_color 8 1 0;cc_change_costume_color 8 2 65280;cc_change_costume_color 7 0 65280"
Its supposed to be a black and green dark crest set with weapon but only changes the helm. What might I be doing wrong?
Sorry for the noobieness
"cc_change_costume_set 0;cc_change_all_costume_color 65280 0 65280;cc_change_weapon_color 0 65280;cc_change_weapon_color 1 0;cc_change_weapon_color 2 0;cc_change_costume_color 6 0 65280;cc_change_costume_color 6 1 0;cc_change_costume_color 6 2 65280;cc_change_costume_color 4 0 65280;cc_change_costume_color 4 1 0;cc_change_costume_color 4 2 65280;cc_change_costume_color 5 0 65280;cc_change_costume_color 5 1 0;cc_change_costume_color 5 2 65280;cc_change_costume_color 8 0 65280;cc_change_costume_color 8 1 0;cc_change_costume_color 8 2 65280;cc_change_costume_color 7 0 65280"
Its supposed to be a black and green dark crest set with weapon but only changes the helm. What might I be doing wrong?
Sorry for the noobieness
enter space after ' ; '
If it wouldnt pass the boundaries of just being scriptkiddie i wouldve.
But you can only change the weapons template by cracking the game itself.
Which means its not only templ. change but also stat/effects change.
Literally: a weapon swap.
hope you understand i am not here to publish ways to crack the game
(inflicts more then just terms of use violation, mentioning copyrights and game obstruction)
If it wouldnt pass the boundaries of just being scriptkiddie i wouldve.
But you can only change the weapons template by cracking the game itself.
Which means its not only templ. change but also stat/effects change.
Literally: a weapon swap.
hope you understand i am not here to publish ways to crack the game
(inflicts more then just terms of use violation, mentioning copyrights and game obstruction)
Slightly wrong syntax, I guess.
Try starting with:
Should be Dark Crest set with default colors.
The whole set colored black. Whereas
should paint it completely white. The values 0 to 255 indicate the RedGreenBlue-nuances from black (0) to white(255). So "150 150 150" would be gray.
Single item colorization:
Syntax:
"cc_change_costume_color" is the initial command.
The first value is the item. "6" refers to your helmet, "4" would be your chest, "5" = Pants, "8" = Gloves, "7" = Boots.
The second value is the color layer, as you may know, each items' color is comprised of 3 different colors. So you need 3 lines per item for every color layer.
The third value is the color which would either be RGB or a decimal value. I'm not quite sure about it. Here is it set to zero tree times which would result in a black helmet.
If you want your helmet to be white, try either decimal:
or RGB:
whichever works.
Weapon color, again 3 lines for 3 layers - full white, decimal:
full white, RGB:
Same for Shield, decimal:
RGB:
Hope this helps.
Try starting with:
Code:
cc_change_costume_set 0;
Code:
cc_change_all_costume_color 0 0 0;
Code:
cc_change_all_costume_color 255 255 255;
Single item colorization:
Code:
cc_change_costume_color 6 0 0; cc_change_costume_color 6 1 0; cc_change_costume_color 6 2 0;
"cc_change_costume_color" is the initial command.
The first value is the item. "6" refers to your helmet, "4" would be your chest, "5" = Pants, "8" = Gloves, "7" = Boots.
The second value is the color layer, as you may know, each items' color is comprised of 3 different colors. So you need 3 lines per item for every color layer.
The third value is the color which would either be RGB or a decimal value. I'm not quite sure about it. Here is it set to zero tree times which would result in a black helmet.
If you want your helmet to be white, try either decimal:
Code:
cc_change_costume_color 6 0 16777215; cc_change_costume_color 6 1 16777215; cc_change_costume_color 6 2 16777215;
Code:
cc_change_costume_color 6 0 255 255 255; cc_change_costume_color 6 1 255 255 255; cc_change_costume_color 6 2 255 255 255;
Weapon color, again 3 lines for 3 layers - full white, decimal:
Code:
cc_change_weapon_color 0 16777215; cc_change_weapon_color 1 16777215; cc_change_weapon_color 2 16777215;
Code:
cc_change_weapon_color 0 255 255 255; cc_change_weapon_color 1 255 255 255; cc_change_weapon_color 2 255 255 255;
Code:
cc_change_shield_color 0 16777215; cc_change_shield_color 1 16777215; cc_change_shield_color 2 16777215;
Code:
cc_change_shield_color 0 255 255 255; cc_change_shield_color 1 255 255 255; cc_change_shield_color 2 255 255 255;
The ; are a bit buggy, maybe because of that 

So remove the ; ?
so what does this do?
Ah thanks blubbers. Now I get it.
nice work man
wait but which vindictus file do we put it in??
Mind completely blown ._.
Is this client sided? Only you can see? Or others can see too?
This thread is closed for replies.
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