why my trainers of 27/12/08 no work??? this the code:
Code:
// My Trainer1Dlg.cpp : implementation file
//
#include "stdafx.h"
#include "My Trainer1.h"
#include "My Trainer1Dlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
DWORD proc_id;
HANDLE hProcess;
void memory()
{
HWND hWnd = FindWindow(0, "WarRock");
GetWindowThreadProcessId(hWnd, &proc_id);
hProcess = OpenProcess(PROCESS_ALL_ACCESS|PROCESS_VM_OPERATION|PROCESS_VM_READ|PROCESS_VM_WRITE|PROCESS_QUERY_INFORMATION, FALSE, proc_id);
}
/////////////////////////////////////////////////////////////////////////////
// CMyTrainer1Dlg dialog
CMyTrainer1Dlg::CMyTrainer1Dlg(CWnd* pParent /*=NULL*/)
: CDialog(CMyTrainer1Dlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CMyTrainer1Dlg)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CMyTrainer1Dlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CMyTrainer1Dlg)
// NOTE: the ClassWizard will add DDX and DDV calls here
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CMyTrainer1Dlg, CDialog)
//{{AFX_MSG_MAP(CMyTrainer1Dlg)
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_BN_CLICKED(IDC_BUTTON1, OnScopeOn)
ON_BN_CLICKED(IDC_BUTTON2, OnScopeOff)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CMyTrainer1Dlg message handlers
BOOL CMyTrainer1Dlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
return TRUE; // return TRUE unless you set the focus to a control
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CMyTrainer1Dlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
Ge***ientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CMyTrainer1Dlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
void Writelong(long addy, long value)
{
memory();
WriteProcessMemory(hProcess, (LPVOID*)(DWORD) addy, &value, sizeof(value), NULL);
}
void WritePointerFloat(long addy, short offset, float value)
{
long maddy;
long saddy;
memory();
ReadProcessMemory(hProcess, (LPVOID*)(DWORD) addy, &maddy, sizeof(maddy), NULL);
saddy = maddy + offset;
WriteProcessMemory(hProcess, (LPVOID*)(DWORD) saddy, &value, sizeof(value), NULL);
}
void CMyTrainer1Dlg::OnScopeOn()
{
Writelong(0xB7F146, 1);
}
void CMyTrainer1Dlg::OnScopeOff()
{
Writelong(0xB7F146, 0);
}