How to Make a C++ Aimbot [Part1]

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How to Make a C++ Aimbot [Part1]
Frist
Search All HEAD Strings in OllyDbg
Now you create a new project in visual c++ [2010 our 2008]

Aimbot.h
[HTML]#pragma once
class CAimbot
{
public:
void AutoZoom ( bool ZoomToggle );
void AutoWall ();
void TriggerBot ();
int GetTargetByDistance ();
ind DoAim ();

vec3_t vAimPoint;
bool bZoomed
};

extern CAimbot Aim;
extern int iShooting;

[/HTML]

Aimbot.cpp

[HTML] No Time To Post..[/HTML]

Fov Tutorial

Guys,
If ScreenX <= CenterX Fov +&&
If ScreenX >= CenterX Fov - &&
If ScreenY <= CenterY Fov + &&
If ScreenY >= CenterY Fov - );
THis its not Full Code

Fov = Put in Aimbot.cpp its one small part of aimbot.

[HTML]bool InFov(vec3_t Origin, float Fov)
{
if(Fov==0)
return true;

INT CenterX = refdef->Width/2;
INT CenterY = refdef->Height/2;
float ScreenX, ScreenY;
Math.WorldToScreen(Origin,&ScreenX,&ScreenY);

return ( ( INT ) ScreenX <= CenterX + Fov &&
( INT ) ScreenX >= CenterX - Fov &&
( INT ) ScreenY <= CenterY + Fov &&
( INT ) ScreenY >= CenterY - Fov );
}[/HTML]

End Of Part1 Tutorial i ComeBack 2morrow.

Credits
KIDEBR
Wessie
My Brain.exe

____________________
Based In Wessie Aimbot
____________________

Guys,A Tutorial,Learn MUCH C++ MUCHHHHHHHH..
Hmmz:


Code:
Check if enemy is in FOV
here you go guys
have fun

Code:
bool CMath::InFov(vec3_t Origin, float Fov)
{
    if(Fov==0)
        return true;

    INT CenterX = refdef->width/2;
    INT CenterY = refdef->height/2;
    float ScreenX, ScreenY;
    WorldToScreen(Origin,&ScreenX,&ScreenY);

    return ( ( INT ) ScreenX <= iScreenCenterX + Fov &&
             ( INT ) ScreenX >= iScreenCenterX - Fov &&
             ( INT ) ScreenY <= iScreenCenterY + Fov &&
             ( INT ) ScreenY >= iScreenCenterY - Fov );
}
usage:
Code:
if( cMaths.InFov(vOrigin,40) )
{
//something
}


leecher!
Quote Originally Posted by Brimir View Post
Hmmz:


Code:
Check if enemy is in FOV
here you go guys
have fun

Code:
bool CMath::InFov(vec3_t Origin, float Fov)
{
    if(Fov==0)
        return true;

    INT CenterX = refdef->width/2;
    INT CenterY = refdef->height/2;
    float ScreenX, ScreenY;
    WorldToScreen(Origin,&ScreenX,&ScreenY);

    return ( ( INT ) ScreenX <= iScreenCenterX + Fov &&
             ( INT ) ScreenX >= iScreenCenterX - Fov &&
             ( INT ) ScreenY <= iScreenCenterY + Fov &&
             ( INT ) ScreenY >= iScreenCenterY - Fov );
}
usage:
Code:
if( cMaths.InFov(vOrigin,40) )
{
//something
}


leecher!

Dont Post out side links if he leech something just PM a staff .
i deleted it for now
LEEEEEEEEEEEEEECH ?????????????????????????????????????????????????? ??????????????????????????
I AM PUT CREDITS.
TALK WHIT KIDEBR.
OFFSIDE LINKS ?????????????????????????????????????????????????? ???????????????????????????????????????
WTF ?????????????????????????????????????????????????? ?????????????????????????????????????????????????? ??
I AM NOT LEECHER MAN.

HE DONT POST CREDITS TO WESSIE BASE MAN.I SURE I RETIRED FOR A COD4 HOOK BASE FOR WESSIE SEE SCREEN SHOT MAN ITS STUPID THIS MAN



THE PEOPLE HAVE LEARN NO FULL CODE THIS ITS LEECH !
My Base Its Portuguese See.
////////////////(j_helmet)\\\\\\\\\\\\\\\\\\
bool EmFov(Vetor3_t Posiçao, float Fov1)
{
if(Fov1==0)
return true;

INT CentroX = refdef->Tamanho/2;
INT CentroY = refdef->Largura/2;
float TelaX, TelaY;
Math.MundoParaTela(Posiçao,&TelaX,&TelaY);

return ( ( INT ) TelaX <= CentroX + Fov1 &&
( INT ) TelaX >= CentroX - Fov1 &&
( INT ) TelaY <= CentroY + Fov1 &&
( INT ) TelaY >= CentroY - Fov1 );
}

//////////////////-(0x42M5A11)-\\\\\\\\\\\\\\\\
lol 100% leech xD
i not leech stop doing drugs man. I will put MORE MUCH like ESP BOX,ESP and AIMBOT FULLCODE and Killmarks Sounds.
This is no Tutorial, this is a code
yeah its not a tut its a code & thats also leeched
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