QuestionNo Fall Damage "Send Error Report"

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No Fall Damage "Send Error Report"
Hi,
I am making my hack bcs i am bored but for first time i am trying to add no fall damage and ofcourse i have problem
this is the code (i am using Swiftdude base c
Code:
#include<windows.h>
#define FallDamageMgr   0xA65ECC
float fallDMG = 0.0f;
DWORD WINAPI Hacks(LPVOID)
{
    bool nfd = false,
}
;while(1)
    {
        DWORD CShell = (DWORD)LoadLibraryA( "CShell.dll" );
        DWORD pFallDamageMgr = *(DWORD*)(CShell + FallDamageMgr);

	//no fall dmg
if(nfd)
{
if (pFallDamageMgr)
{
*(float*)(FallDamageMgr+NoFallDMG) = fallDMG;
}
}

and down is the hook 
why i am getting "Send Error Report" after the message box ? base is detected or the feuthre is buggy
BTW which part of the code is the BASE all? if not tell me pls i am begginer
i think that send error report is usually cause of wrong pointer / offset
the mistake is in this part..
Code:
#include<windows.h>
#define FallDamageMgr   0xA65ECC
float fallDMG = 0.0f;
DWORD WINAPI Hacks(LPVOID)
{
    bool nfd = false,
}
;while(1)
    {
        DWORD CShell = (DWORD)LoadLibraryA( "CShell.dll" );
        DWORD pFallDamageMgr = *(DWORD*)(CShell + FallDamageMgr);

	//no fall dmg
if(nfd)
{
if (pFallDamageMgr)
{
*(float*)(FallDamageMgr+NoFallDMG) = fallDMG;
}
}

and down is the hook
you cant even compile this source you will get errors
and again: no hooks
Quote Originally Posted by giniyat101 View Post
the mistake is in this part..
Code:
#include<windows.h>
#define FallDamageMgr   0xA65ECC
float fallDMG = 0.0f;
DWORD WINAPI Hacks(LPVOID)
{
    bool nfd = false,
}
;while(1)
    {
        DWORD CShell = (DWORD)LoadLibraryA( "CShell.dll" );
        DWORD pFallDamageMgr = *(DWORD*)(CShell + FallDamageMgr);

	//no fall dmg
if(nfd)
{
if (pFallDamageMgr)
{
*(float*)(FallDamageMgr+NoFallDMG) = fallDMG;
}
}

and down is the hook
you cant even compile this source you will get errors
and again: no hooks
Why no hook? You can hook your hack function.. It can be very usefull
But there is no need for it... for Crossfire. But it is good practice
Quote Originally Posted by Brimir View Post
Why no hook? You can hook your hack function.. It can be very usefull
But there is no need for it... for Crossfire. But it is good practice
he didnt hook iam sure
i know alot of guys who edit swiftdude base a little and call it "Hooked" lol
Quote Originally Posted by giniyat101 View Post
he didnt hook iam sure
i know alot of guys who edit swiftdude base a little and call it "Hooked" lol
your right! swiftdude base is not still not detected if you edit it .. lol

@kmanev073
your talking shit! so much shit! you hooked nothing! the only thing you do is edited the strings to make it UD and nothing more,.. if you hook in cf you could use d3d stuff as well so don´t talk you hooked cf!
Quote Originally Posted by Code[VB] View Post
your right! swiftdude base is not still not detected if you edit it .. lol

@kmanev073
your talking shit! so much shit! you hooked nothing! the only thing you do is edited the strings to make it UD and nothing more,.. if you hook in cf you could use d3d stuff as well so don´t talk you hooked cf!
i guess white walls is d3d only now? I cant figure it out
Quote Originally Posted by JusCaus View Post
i guess white walls is d3d only now? I cant figure it out
PTC white walls still working
Maybe nofall addy is wrong??
OMG OK but the down part of the hack says Bool ready2hook or Bool ready4hook in some hacks i talk about that part BUT i made this tread to ask for no fall dmg not for white wall, d3d and etc The hack is memory what should i understand That i have made a mistake in pointer or offset ?
Quote Originally Posted by kmanev073 View Post
@derh.acker what did you mean need float or no
You should know what to do if you knew C++ or asm
i am learning c++ at the moment i dont say that i am pro so ...
Add this 0xA65ECC+4 = noFallDamage
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