
#include<windows.h>
#define FallDamageMgr 0xA65ECC
float fallDMG = 0.0f;
DWORD WINAPI Hacks(LPVOID)
{
bool nfd = false,
}
;while(1)
{
DWORD CShell = (DWORD)LoadLibraryA( "CShell.dll" );
DWORD pFallDamageMgr = *(DWORD*)(CShell + FallDamageMgr);
//no fall dmg
if(nfd)
{
if (pFallDamageMgr)
{
*(float*)(FallDamageMgr+NoFallDMG) = fallDMG;
}
}
and down is the hook
#include<windows.h>
#define FallDamageMgr 0xA65ECC
float fallDMG = 0.0f;
DWORD WINAPI Hacks(LPVOID)
{
bool nfd = false,
}
;while(1)
{
DWORD CShell = (DWORD)LoadLibraryA( "CShell.dll" );
DWORD pFallDamageMgr = *(DWORD*)(CShell + FallDamageMgr);
//no fall dmg
if(nfd)
{
if (pFallDamageMgr)
{
*(float*)(FallDamageMgr+NoFallDMG) = fallDMG;
}
}
and down is the hook