Anksel D3D Base

Posts 19 of 9 · Page 1 of 1
Anksel D3D Base
This is modified from my original release elsewhere, i made this version for here thats barely updated, but it will inject and will show menu. My other release, the menu didn't crash for about an hour. I haven't updated it because i'm lazy lol.

This menu has the following in it
Hackshield bypass (FULL, just needs update)
DIP Hook (should work, update strides to CA and your good)
detours (i'm guessin the detours are fully undetected after a little update to em)

Whats needed:
PTC Method
hacks (duh)


How to follow this source:

its pretty self explanitory, there are hacks there to show you where they go


Adding to the menu!

d3d stuff goes in this section:
Code:
/************************************/
/*	          Present	            */
/************************************/
HRESULT __stdcall myPresent ( LPDIRECT3DDEVICE9 pDevice, CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion)
{
	if(!Create)
	{
		D3DXCreateFont(pDevice, 14, 0, FW_HEAVY, 0, FALSE, DEFAULT_CHARSET, OUT_TT_ONLY_PRECIS, DEFAULT_QUALITY, /*DEFAULT_PITCH | */FF_DONTCARE, TEXT("Arial"), &g_pFont );
		Create = true;
	}
	////////////////
	if( g_pFont == NULL )
		g_pFont->OnLostDevice();
	else
		DrawMenu(pDevice);//draw our menu
	////////////////

	if(mousesupport){
		mouse_enabled = 1;
	}else{
		mouse_enabled = 0;
	}


	//if(cmpstrlen("test","changeme")==TRUE)
	//{
		//MessageBox(NULL,"string len matched","Message",NULL);
	//}

//Calling our HackThread
HackThread();



//CrossHair
	if (CH_cross==1)...
Addy Hacks and PTC hacks go here
Code:
/************************************/
/*		        HACK	            */
/************************************/
void HackThread(void)
{

	//D3D Redirect
	if(redirect==1)
	{
	ShellExecute(NULL,NULL,"http://www.mpgh.net","open",NULL,NULL);
	redirect=0;
	}

//Teleport
if(CH_Teleport==1){
	DWORD dwPlayerPointer = *(DWORD*)Addr_Playerpointer;
if(dwPlayerPointer != 0)
{



first: add an int for the menu (example)
Code:
int nofog = 0;
second: add to the menu like this
Code:
pMenu->AddItem(" NoFog",&nofog,sOnOff);
third: add the hack like this:
Code:
void HackThread(void)
{

	//D3D Redirect
	if(redirect==1)
	{
	ShellExecute(NULL,NULL,"http://www.mpgh.net","open",NULL,NULL);
	redirect=0;
	}


if (nofog == 1)
{
	PushIt("FogEnabled 0");
} else {
	PushIt("FogEnabled 1");
}

want to add multiple selection like crosshairs is?

first: add the int like above, example
Code:
int CH_cross = 0;
second: add a char* to match up with what you want, example
Code:
char* sColor_Cross  [] = { "[OFF]","[Red]","[Green]","[White]","[Blue]","[Purple]","[Grey]","[Yellow]","[Black]","[Orange]" };
third: add your menu item, the number of options char* goes after the int, the number says how many selections (this case, 10)
Code:
pMenu->AddItem(" CrossHair",&CH_cross,sColor_Cross,10);
forth: add the hacks in like this to the appropriate section
Code:
if (CH_cross==1)
if (CH_cross==2)
if (CH_cross==3)
etc. till the 2nd last number (this case 9), because 10 is off


[b]Jotti because VT is down >.>
Anksel INT.rar9.0 MB · 920 downloads Scanning…
/approved..........................
dump the Hackshield dll's and such same way you would engine/cshell
Some One Been Busy thought Nice Job Man Keep it Up + Thanked
nice implementation....the hs bypass functions arent even called....
cpp file was removed. i just realized that....
i was about to post that image
Posts 19 of 9 · Page 1 of 1
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