Heres some code for the event map. Cant guarantee it works 100%.
Eqiup a weap before running it.
It uses host timescale so might need a good PC else it will not put turrets down due to lag.
Binds i Used
Code:
bind "KP_5" "cc_fill_all_items"
bind "-" "cc_send_start_game_message"
bind "KP_PGDN" "cc_change_figure_height 1"
bind "KP_RIGHTARROW" "cc_change_figure_height 50"
bind "DEL" "incrementvar host_timescale 1 5 4"
The Map Itself
Code:
1#w|3000
2#HK|w
3#w|3000
4#RK|w
5#HK|a
6#w|2000
7#RK|a
8#HK|w
9#w|9000
10#RK|w
11#HK|a
12#w|2000
13#RK|a
14#HK|s
15#w|1000
16#RK|s
17#K|DEL,100,1
18#K|NUMPAD6,100,1
19#K|NUMPAD3,100,1
20#K|NUMPAD5,500,1
21#K|1,2000,3
22#K|2,2000,3
23#w|2500
24#SCJ|0,20,203,50,208,10881284,5,20,16#======>16 jumps
25#SCH|1,500,20,203,30,208,10881284,3,10#
26#w|3000
27#C|BC