Endereços Seção Mods
Endereços
Funções
Code:
#define Select 0x376CBBC4 #define Deselect 0x376CBBB8 #define Prerush 0x376CBB4C #define Rush 0x376CBB44 #define Postrush 0x376AC038 #define Prefire 0x376CBB7C
Funções
Code:
if((*(BYTE *)GameStatus == 1) && //Variavel){
memcpy((VOID *)Prefire, (VOID *)(PBYTE)"\x90\x90\x90\x90\x90", 5);
}else{
memcpy((VOID *)Prefire, (VOID *)(PBYTE)"\x70\x72\x65\x66\x69", 5);
}
if((*(BYTE *)GameStatus == 1) && //Variavel) {
memcpy((VOID *)Select, (VOID *)(PBYTE *)"\x90\x90\x90\x90", 4);
memcpy((VOID *)Deselect, (VOID *)(PBYTE *)"\x90\x90\x90\x90", 4);
}
if((*(BYTE *)GameStatus == 5) && //Variavel) {
memcpy((VOID *)Select, (VOID *)(PBYTE *)"\x73\x65\x6C\x65", 4);
memcpy((VOID *)Deselect, (VOID *)(PBYTE *)"\x64\x65\x73\x65", 4);
}
if((*(BYTE *)GameStatus == 1) && //Variavel){
memcpy((VOID *)Prerush, (VOID *)(PBYTE *)"\x90\x90\x90\x90\x90", 5);
memcpy((VOID *)Rush, (VOID *)(PBYTE *)"\x90\x90\x90\x90\x90", 5);
memcpy((VOID *)Postrush, (VOID *)(PBYTE *)"\x90\x90\x90\x90\x90", 5);
}
if((*(BYTE *)GameStatus == 5) && //Variavel){
memcpy((VOID *)Prerush, (VOID *)(PBYTE *)"\x50\x72\x65\x52\x75", 5);
memcpy((VOID *)Rush, (VOID *)(PBYTE *)"\x72\x75\x73\x68\x00", 5);
memcpy((VOID *)Postrush, (VOID *)(PBYTE *)"\x50\x6F\x73\x74\x52", 5);
}



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