It seems to be protected. Has anyone managed to have a peek?
Nope, never tried.
Protected? You kidding me? The latest NA release for hackshield doesn't even detect CheatEngine >.<
If you mean dynamic, then yes it is, and the addresses aren't calculated in any certain way for the most part.
Sorry, can't really give away too much info..you'll find a way if you want to, and know how
Scan error:controller:No readable memory found
My ultimate goal here is to make software that monitors certain things in game memory, and I don't want to have to tell the user to enable unsigned drivers or w/e. Am I missing something very simple that you can help me with? Using 64bit.
The game memory is protected only when the game is loaded but if you scan while hackshield is updating you will have no problems. THats what i did when i made my trainer with cheatengine. i Loaded it before it loads look for pointers and then there's the fun
Hello. I'm interested in tracking the chat log to detect guild member logins, as an account security measure. New chats are stored in new (random) memory addresses and the CE pointer scanner function never finds anything, even when searching with 65536 max offset and 5 levels deep.
New chats look something like this:
Code:
<font color='#6bc02d'>You've moved to channel 99.</font><br>
Would it be an easy thing for someone to do some searching and tell me where I can find the pointer to the newest chat entry? abcdeff, did you happen to find any chatlog pointers while making your trainer?
I hope I'm not asking too much. Thanks in advance.