[PTC] PushToConsole Undetectable Mode

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[PTC] PushToConsole Undetectable Mode
In Agust Of 2010 A Guy Post a Base Whit PushToConsole
http://www.mpgh.net/forum/242-crossf...-own-base.html

I Look in December 2010.
The CF Mode Change's and The Engine (Quake 3) Changes 2.

To Get Easy
Credits
@lauwy

#include <windows.h>
#include <iostream>

using namespace std;

void __cdecl Z8Games(char* Value ) { //Changed to get not detected
DWORD dCShell = (DWORD)GetModuleHandleA("CShell.dll");
if( dwCShell != 0xA68F90 )
{
DWORD *CShell = ( DWORD* )( (dCShell + 0xA68F90) );
void* wCShell = ( void* )*( DWORD* )( *CShell + 0xA68F90 );
_asm
{
push Value;
call wCShell;
add esp, 4;
}
}
}

Now The Functions
Exemple:

INT Boxes;

INT bBoxes;

if(Boxes && bBoxes) {
Z8Games("ModelDebug_DrawBoxes 1") ;
} else {
Z8Games("ModelDebug_DrawBoxes 0");
}
The Boxes command is patched
Just for the notice
Quote Originally Posted by A$IAN View Post
The Boxes command is patched
Just for the notice
lol,.. no ptc is not patched if you use it like classes then you can say ,.. hey i have made a hack and "look like" ptc
Quote Originally Posted by Code[VB] View Post
lol,.. no ptc is not patched if you use it like classes then you can say ,.. hey i have made a hack and "look like" ptc
I said the Boxes command is patched. Not the PTC
with ptc fullbright works without directx?
if you want to know laway is Brimir and this is my firs hack and the base is working with sxs i ahve tested 2 weeks ago
Quote Originally Posted by XarutoUsoCrack View Post
In Agust Of 2010 A Guy Post a Base Whit PushToConsole
http://www.mpgh.net/forum/242-crossf...-own-base.html

I Look in December 2010.
The CF Mode Change's and The Engine (Quake 3) Changes 2.

To Get Easy
Credits
@lauwy

#include <windows.h>
#include <iostream>

using namespace std;

void __cdecl Z8Games(char* Value ) { //Changed to get not detected
DWORD dCShell = (DWORD)GetModuleHandleA("CShell.dll");
if( dwCShell != 0xA68F90 )
{
DWORD *CShell = ( DWORD* )( (dCShell + 0xA68F90) );
void* wCShell = ( void* )*( DWORD* )( *CShell + 0xA68F90 );
_asm
{
push Value;
call wCShell;
add esp, 4;
}
}
}

Now The Functions
Exemple:

INT Boxes;

INT bBoxes;

if(Boxes && bBoxes) {
Z8Games("ModelDebug_DrawBoxes 1") ;
} else {
Z8Games("ModelDebug_DrawBoxes 0");
}
wont work, same as the original all you did was change the name of the function, + crossfire is the lithtech engine not the quake engine, please know what you're talking about before you mislead more people, kthnx
Those pointers are probabbly wrong, So dont waste your time.
And PTC was never patched, just some changed / removed strings, and ofc the pointer changed many times, and the offset changed once..
But anyway people thought it was patched because they are leechers and dont know how to update it..
Quote Originally Posted by XarutoUsoCrack View Post
void __cdecl Z8Games(char* Value ) { //Changed to get not detected
Sorry but this made my day
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