Then its either patched or this way of doing it is patched.
SeeGhost giving send error report.
if( BPI ) {
*(float*)(BPI + 0x88) = (float)300;
*(float*)(BPI + 0x8C) = (float)300;
*(float*)(BPI + 0x90) = (float)300;
*(float*)(BPI + 0x94) = (float)2;
}
BPI = basic player info
this is one of my seeghost codes.
press thanks if i helped
*(float*)(BPI + 0x88) = (float)300;
*(float*)(BPI + 0x8C) = (float)300;
*(float*)(BPI + 0x90) = (float)300;
*(float*)(BPI + 0x94) = (float)2;
}
BPI = basic player info
this is one of my seeghost codes.
press thanks if i helped

it works 100%!
maybe is that working to xd
i have make 4 hacks with my code
i have make 4 hacks with my code

still not working 
thank you both

thank you both
wrong code....
/removed sry
pointer is wrong!
dwGhostMgr = BasicPlayerInfo = 0xA02208 not with 4^^
0x88
0x8C
0x90
0x9C
are the offsets
300 = value.
#define dwGhostMgr 0xA02208
if(dwGhostMgr)
{
*(float*)(dwGhostMgr + 0x88) = (float)300;
*(float*)(dwGhostMgr + 0x8C) = (float)300;
*(float*)(dwGhostMgr + 0x90) = (float)300;
*(float*)(dwGhostMgr + 0x9C) = (float)300;
dwGhostMgr = BasicPlayerInfo = 0xA02208 not with 4^^
0x88
0x8C
0x90
0x9C
are the offsets
300 = value.
#define dwGhostMgr 0xA02208
if(dwGhostMgr)
{
*(float*)(dwGhostMgr + 0x88) = (float)300;
*(float*)(dwGhostMgr + 0x8C) = (float)300;
*(float*)(dwGhostMgr + 0x90) = (float)300;
*(float*)(dwGhostMgr + 0x9C) = (float)300;
help me plz '-------'
if its not doesnt any thing in the game u should make pBasicplayerinfo in the base.. so it would be DWORD pBasicPlayerinfo not #define BPI
cuz that happened with me
if send error report then give me ur full code on TV and i will try to fix it
cuz that happened with me
if send error report then give me ur full code on TV and i will try to fix it