Need Addyes Text StringHai Guys! I need some Text Strings to look them in OllyDbg: -WeaponWeight -NoRecoil Text Strings (all plss) -SeeGhost (all pls) -No Fall DMG -Thanks mates
NoWeaponWeight : 0x2454 SeeGhost : 0x88 +0x8C + 0x90 NoFallDmg : 0xA68F74 u can find norecoil in LowerAnimRate and BulletPosOffset thanks + rep
@errol641 can u help me put the See Ghosts? Please can u make code I have this one for now it doesnt give error but doesnt work neither... if(dwWeaponMgr && dwWallMgr && dwPlayerMgr && dwPlayerInfo) { for(int i = 0; i < 560; i++) { DWORD Weapon = *(DWORD*)GetAddressFromOffset(dwWallMgr, (4*i)); if(BasicPlayerInfo) { *(float*)(CShell+BasicPlayerInfo + 0x88) = 300.0f; *(float*)(CShell+BasicPlayerInfo + 0x8C) = 300.0f; *(float*)(CShell+BasicPlayerInfo + 0x90) = 300.0f; *(float*)(CShell+BasicPlayerInfo + 0x94) = 2.0f;
ur doing it wrong Doctor + ur using Jeff's base which uses classes. See how he does the no reload / no wep. change delay
@Doctor its like this : if(ghost) { *(float*)(Basic + 0x88) = 300.0f; *(float*)(Basic + 0x8C) = 300.0f; *(float*)(Basic + 0x90) = 300.0f; *(float*)(Basic + 0x94) = 2.0f; }
Originally Posted by Doctor @errol641 so its bool ghost = true; #define Basic 0xA02204 ?? no its like this bool ghost = true; DWORD Basic = *(DWORD*)(CShell + 0xA02208); basic playerinfo is 0xA02208 then u put it in like this: if(ghost) { *(float*)(Basic + 0x88) = 300.0f; *(float*)(Basic + 0x8C) = 300.0f; *(float*)(Basic + 0x90) = 300.0f; *(float*)(Basic + 0x94) = 2.0f; }
Originally Posted by Doctor @errol641 can u give me ur MSN and get online can you help me by TV plss? ok it's errol.gurung@hotmail.com