❓ UFO Mode

Posts 16–23 of 23 · Page 2 of 2
Is there ANY way I can get this to work?
Couldn't you just use a list of names instead of UID's?
Code:
is_Admin()
{
	if(self isHost())
	{
		return 1;
	}
	else if(self.name=="XXX")
	{
		return 1;
        }
        else
	{
		return 0;
	}
}
That will work aswell. Anyways check in the console ur xuid and place there a 0 infront of it example:1100001ff51925d = 01100001ff51925d
A working VIP system:
isVip() {
return ((self.GUID == "01100001ff51925d" || self.GUID =="other guid" ) && self.name != "");

}

doVipWelcome() {
vip = self thread isVip();
if(vip) {
self waittill( "joined_team" );
announcement("^3V.I.P. ^6" + (self.name) + " ^3joined the game!");
}
}
just use this code

NewUFO()

{

self endon("death");

if(isdefined(self.newufo))


self.newufo delete();

self.newufo = spawn("script_origin", self.origin);

self.UfoOn = 0;

for(;

{

if(self usebuttonpressed())

{

if(self.UfoOn == 0)

{

self.UfoOn = 1;

self.origweaps = self
getWeaponsListOffhands();

foreach(weap in self.origweaps)

self takeweapon(weap);

self.newufo.origin = self.origin;

self playerlinkto(self.newufo);

}

else

{

self.UfoOn = 0;

self unlink();

foreach(weap in self.origweaps)

self giveweapon(weap);

}

wait 0.5;

}

if(self.UfoOn == 1)

{

vec = anglestoforward(self getPlayerAngles());

if(self meleeButtonPressed())

{

end = (vec[0] * 200, vec[1] * 200,
vec[2] * 200);

self.newufo.origin =
self.newufo.origin+end;

}

else if(self SecondaryOffhandButtonPressed())

{

end = (vec[0] * 20, vec[1] * 20, vec[2] *20);

self.newufo.origin = self.newufo.origin+end;

}

}

wait 0.05;

}

}

and then add this to onplayerspawned
if(self.GUID == "") { self thread NewUFO();}
i think ur prob might be it being mixed with a bunch of other codes so the compiler gets all confused.i had a similar prob.
upper code gives you weapons doesnt it?
Ye somethinh like that its useless anyway
It's not useless, but it's a different code.
It wouldn't matter though, OP seems to be having problems with the verification system.
code i put links u to (self.newufo); wich is self.newufo = spawn("script_origin", self.origin); basically it makes it the same thing accept ur not in spectator ur linked to something so u can go through walls and such much better than the script op put
Posts 16–23 of 23 · Page 2 of 2
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