I need help!

Posts 1–11 of 11 · Page 1 of 1
I need help!
this is my code but it is not working:
bool knifefs = true;
if(knifefs){
if (pWeaponMgr){
for(int i=0; i<560; i++){
if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)) ) != NULL && (knives)) {
*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + 0x7EC) = 9999.0f;
*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + 0xA10) = 9999.0f;
*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + 0x2710) = 9999.0f;
*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + 0xA34) = 9999.0f;
*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + 0x2721) = 9999.0f;
*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + 0xA4C) = 9999.0f;
}
}
}
}
help me fast.
thanks
What function you try made ? ( sorry , my english sucks )

its something with Knife ?

Knife Range
Knife Hack ( Damage with range ;x )
humm wait , i don't have loadlib and crossfire :/
Make sure the addy updated and you missing some brackets
first fast knife has only 3 offsets
2.and the value is wrong
this looks like knife range
u need 3 offsets and the value is 100
2 be in KnifeAnimRate i think so
Quote Originally Posted by GunBoy120 View Post
0xA28 and 0xA70
i know
but i think u want one more
Posts 1–11 of 11 · Page 1 of 1

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