129 Warrock Addys

Posts 16 of 6 · Page 1 of 1
129 Warrock Addys
If you use it, give Credits or you'll never see it again!

Code:
//****************|| Chowniiqhtz Privat logger ||****************//
//****************||      Scanned: 129 Addys      ||****************//
//****************||      02.12.2011 - 19:34:23     ||****************//
//===================================================//

//****************|| Pointer ||****************//
#define ADR_PlayerPointer		0x9EB944
#define ADR_ServerPointer		0x9EB8E0
#define ADR_BasePointer 		0xA41BF8
#define ADR_WeaponPointer		0x8B1778
#define ADR_UserPointer		0x9EB8E0
#define ADR_DevicePointer		0x84F53C
#define ADR_ViewAngels		0x9EB490
#define ADR_GpuPointer		0x9EB48C
#define ADR_StartRPointer		0xEC330
#define ADR_ViewAngels		0x9EB490
#define ADR_Matrix			0x97BB38//CyberRazzer
//****************|| Base ||****************//
#define ADR_SlotBase		0x101018
#define ADR_WeaponBase		0xA08BE4
#define ADR_STRUCTSIZE		0x001CF8
#define ADR_GameStart		0x50A0E6
//****************|| Memory || ****************//
#define ADR_STAMINA1		0x823FA0/
#define ADR_STAMINA2		0x823FA4 
#define ADR_STAMINA3		0x823FA8 
#define ADR_STAMINA4		0x823FAC 
#define ADR_STAMINA5		0x823FB0
#define ADR_QuickSpawn1		0xB18E7C
#define ADR_QuickSpawn2		0xB26E78
#define ADR_Speed			0x852868
#define ADR_BackWardSpeed		0x85251C
#define ADR_RunSpeed		0x852520
#define ADR_SpeedRoll 		0x852690
#define ADR_WalkSpeedFactor		0x83D650//CyberVeezy
#define ADR_BoneShot		0x8534C0
#define ADR_BreakLimit		0x952470// -> Thanks to R3D_L!n3 for sharing function!
#define ADR_Quick P/D		0x9EB4B4
#define ADR_NoBounds1		0xB28688
#define ADR_NoBounds2		0xB28684
#define ADR_NoBounds3		0xB11ECC
#define ADR_ImDrunk		0x9EB84C
#define ADR_CQCProne		0x8B1838
#define ADR_VirtualJump		0x823C20
#define ADR_UnlAmmo		0x9EB8BC
#define ADR_Accuracyas		0x9F03DC
#define ADR_NoWater1		0x9F2B50
#define ADR_NoWater2		0x9F2B4C
#define ADR_FastAmmo		0x9F033C
#define ADR_FastMedic		0x9F0344
#define ADR_FastRepair		0x9F0344
#define ADR_FastFlag		0x9F031C
#define ADR_Scope			0x8B1844
#define ADR_ScopeSize		0x8B184C
#define ADR_AntiAFK		0xB187F0
#define ADR_WalkUnderWater	                   0x9F2B54
#define ADR_ShooThroughWalls                  0x820EE4
#define ADR_WalkThroughWalls                  0x823BEC
#define ADR_SuperNoSpread		0x852550
#define ADR_NoSpread		0x9F03DC
#define ADR_CrossAir          		0x9F0360
#define ADR_WeaponGravity     		0x8524C8
#define ADR_RadarHide		09F2B7C
#define ADR_FastLock                                   0x8B1884
#define ADR_ColorShot1		0x9EC5C0
#define ADR_ColorShot2		0x9EC5C4
#define ADR_ColorShot3		0x9EC5C8
#define ADR_HighMode		0x852938
#define ADR_FogFar			0x9EB57C
#define ADR_FogNear		0x9F2B64
#define ADR_AutoRepair		0x9EB4DB//CyberRazzer
#define ADR_FullBright1 		0x9EC5BC
#define ADR_FullBright2 		0x9EC5C0
#define ADR_GlassWalls 		0x9EB57C
//****************|| PX ||****************//
#define ADR_AssaultClip		0x9E537E
#define ADR_SniperClip                               	0x9EB4E7
#define ADR_BandagePx                                0x9EB4F0
#define ADR_SuperMaster		0xFCD38
//****************||OFS ||****************//
#define OFS_Slot1			0x1021B8
#define OFS_Slot2			0x1021B9
#define OFS_Slot3			0x1021BA
#define OFS_Slot4			0x1021BB
#define OFS_Slot5             		0x1021BC
#define OFS_Slot6             		0x1021BD
#define OFS_Slot7             		0x1021BE
#define OFS_Slot8           		0x1021BF
#define OFS_NoRecoil1        		0xC43C
#define OFS_NoRecoil2         		0xC440
#define OFS_NoRecoil3        		0xC444
#define OFS_Y                 		0x102E0
#define OFS_X                 		0x102F0
#define OFS_Z                 		0x102E8
#define OFS_NFD              		0x102C8
#define OFS_Invisible		0x11A2BC
#define OFS_GrazyNade	                   0x10100
#define OFS_FastNade	                   0x10100
#define OFS_Level			0x11A298
#define OFS_Dinar			0x11A2A8
#define OFS_RapidFire		0x10356
#define OFS_SuperMaster		0xFCD38
#define OFS_GravityX		0xC4A4
#define OFS_GravityY		0xC4A8
#define OFS_GravityZ		0xC4AC
#define OFS_PlayerID		0x1CE8
#define OFS_PlayerSlot		0x11B804
//****************|| D3D || ****************//
#define D3D_UserName		0xA425BC
#define D3D_UserIP                        	(D3D_UserName-0x2EC)
#define D3D_UserHP			0x10D8E0
//****************|| Vehicle || ****************//
#define ADR_CrazyCar         		 0x8523A8
#define ADR_AutoRepair                                0x4224EE
#define ADR_VehRadar                                  0x545CB6
#define ADR_AutoAmmo		0x4CC0BC
#define ADR_VehicleNFD		0x428F30
//****************|| ASM Related ||****************//
#define ASM_AllwaysCross		0x52392A
#define ASM_Artillery1		0x495247
#define ASM_Artillery2		0x4BCE9E
#define ASM_WTW			0x70C752
#define ASM_Bullets			0x4D3AC7
#define ASM_CrCPatch		0x4181BA
#define ASM_NoReload		0x5782BC
#define ASM_QuickPlant		0x4D28BC
#define ASM_QuickDefuse		0x43668B
#define ASM_UnlAmmo		0x9EB8BC
#define ASM_SuperNoSpread                       0x4D3BDD
//****************|| Some Other Shiit ||****************//
#define OFS_NoDelay		0x103E0//CyberRazzer
#define OFS_GmMode 		0x584
#define ADR_EngineText		0x401073
#define ADR_MessageBoxWR		0x418D70
#define OFS_NoM134Idle 		0x103D8

//****************||            ~END~ 	 || ****************//
//****************||Scanned: 129 Addys   ||****************//
//****************||Credits: Chowniiqhtz ||****************//
//****************||Thanks: R3D_Line, CyberRazzer, UnknownPK,CyberVeezy ||****************//
Thank you so much
thanks man! needed some more functions in my hack.
how can i start it sir ?
Posts 16 of 6 · Page 1 of 1
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