129 Warrock Addys
If you use it, give Credits or you'll never see it again!
Code:
//****************|| Chowniiqhtz Privat logger ||****************// //****************|| Scanned: 129 Addys ||****************// //****************|| 02.12.2011 - 19:34:23 ||****************// //===================================================// //****************|| Pointer ||****************// #define ADR_PlayerPointer 0x9EB944 #define ADR_ServerPointer 0x9EB8E0 #define ADR_BasePointer 0xA41BF8 #define ADR_WeaponPointer 0x8B1778 #define ADR_UserPointer 0x9EB8E0 #define ADR_DevicePointer 0x84F53C #define ADR_ViewAngels 0x9EB490 #define ADR_GpuPointer 0x9EB48C #define ADR_StartRPointer 0xEC330 #define ADR_ViewAngels 0x9EB490 #define ADR_Matrix 0x97BB38//CyberRazzer //****************|| Base ||****************// #define ADR_SlotBase 0x101018 #define ADR_WeaponBase 0xA08BE4 #define ADR_STRUCTSIZE 0x001CF8 #define ADR_GameStart 0x50A0E6 //****************|| Memory || ****************// #define ADR_STAMINA1 0x823FA0/ #define ADR_STAMINA2 0x823FA4 #define ADR_STAMINA3 0x823FA8 #define ADR_STAMINA4 0x823FAC #define ADR_STAMINA5 0x823FB0 #define ADR_QuickSpawn1 0xB18E7C #define ADR_QuickSpawn2 0xB26E78 #define ADR_Speed 0x852868 #define ADR_BackWardSpeed 0x85251C #define ADR_RunSpeed 0x852520 #define ADR_SpeedRoll 0x852690 #define ADR_WalkSpeedFactor 0x83D650//CyberVeezy #define ADR_BoneShot 0x8534C0 #define ADR_BreakLimit 0x952470// -> Thanks to R3D_L!n3 for sharing function! #define ADR_Quick P/D 0x9EB4B4 #define ADR_NoBounds1 0xB28688 #define ADR_NoBounds2 0xB28684 #define ADR_NoBounds3 0xB11ECC #define ADR_ImDrunk 0x9EB84C #define ADR_CQCProne 0x8B1838 #define ADR_VirtualJump 0x823C20 #define ADR_UnlAmmo 0x9EB8BC #define ADR_Accuracyas 0x9F03DC #define ADR_NoWater1 0x9F2B50 #define ADR_NoWater2 0x9F2B4C #define ADR_FastAmmo 0x9F033C #define ADR_FastMedic 0x9F0344 #define ADR_FastRepair 0x9F0344 #define ADR_FastFlag 0x9F031C #define ADR_Scope 0x8B1844 #define ADR_ScopeSize 0x8B184C #define ADR_AntiAFK 0xB187F0 #define ADR_WalkUnderWater 0x9F2B54 #define ADR_ShooThroughWalls 0x820EE4 #define ADR_WalkThroughWalls 0x823BEC #define ADR_SuperNoSpread 0x852550 #define ADR_NoSpread 0x9F03DC #define ADR_CrossAir 0x9F0360 #define ADR_WeaponGravity 0x8524C8 #define ADR_RadarHide 09F2B7C #define ADR_FastLock 0x8B1884 #define ADR_ColorShot1 0x9EC5C0 #define ADR_ColorShot2 0x9EC5C4 #define ADR_ColorShot3 0x9EC5C8 #define ADR_HighMode 0x852938 #define ADR_FogFar 0x9EB57C #define ADR_FogNear 0x9F2B64 #define ADR_AutoRepair 0x9EB4DB//CyberRazzer #define ADR_FullBright1 0x9EC5BC #define ADR_FullBright2 0x9EC5C0 #define ADR_GlassWalls 0x9EB57C //****************|| PX ||****************// #define ADR_AssaultClip 0x9E537E #define ADR_SniperClip 0x9EB4E7 #define ADR_BandagePx 0x9EB4F0 #define ADR_SuperMaster 0xFCD38 //****************||OFS ||****************// #define OFS_Slot1 0x1021B8 #define OFS_Slot2 0x1021B9 #define OFS_Slot3 0x1021BA #define OFS_Slot4 0x1021BB #define OFS_Slot5 0x1021BC #define OFS_Slot6 0x1021BD #define OFS_Slot7 0x1021BE #define OFS_Slot8 0x1021BF #define OFS_NoRecoil1 0xC43C #define OFS_NoRecoil2 0xC440 #define OFS_NoRecoil3 0xC444 #define OFS_Y 0x102E0 #define OFS_X 0x102F0 #define OFS_Z 0x102E8 #define OFS_NFD 0x102C8 #define OFS_Invisible 0x11A2BC #define OFS_GrazyNade 0x10100 #define OFS_FastNade 0x10100 #define OFS_Level 0x11A298 #define OFS_Dinar 0x11A2A8 #define OFS_RapidFire 0x10356 #define OFS_SuperMaster 0xFCD38 #define OFS_GravityX 0xC4A4 #define OFS_GravityY 0xC4A8 #define OFS_GravityZ 0xC4AC #define OFS_PlayerID 0x1CE8 #define OFS_PlayerSlot 0x11B804 //****************|| D3D || ****************// #define D3D_UserName 0xA425BC #define D3D_UserIP (D3D_UserName-0x2EC) #define D3D_UserHP 0x10D8E0 //****************|| Vehicle || ****************// #define ADR_CrazyCar 0x8523A8 #define ADR_AutoRepair 0x4224EE #define ADR_VehRadar 0x545CB6 #define ADR_AutoAmmo 0x4CC0BC #define ADR_VehicleNFD 0x428F30 //****************|| ASM Related ||****************// #define ASM_AllwaysCross 0x52392A #define ASM_Artillery1 0x495247 #define ASM_Artillery2 0x4BCE9E #define ASM_WTW 0x70C752 #define ASM_Bullets 0x4D3AC7 #define ASM_CrCPatch 0x4181BA #define ASM_NoReload 0x5782BC #define ASM_QuickPlant 0x4D28BC #define ASM_QuickDefuse 0x43668B #define ASM_UnlAmmo 0x9EB8BC #define ASM_SuperNoSpread 0x4D3BDD //****************|| Some Other Shiit ||****************// #define OFS_NoDelay 0x103E0//CyberRazzer #define OFS_GmMode 0x584 #define ADR_EngineText 0x401073 #define ADR_MessageBoxWR 0x418D70 #define OFS_NoM134Idle 0x103D8 //****************|| ~END~ || ****************// //****************||Scanned: 129 Addys ||****************// //****************||Credits: Chowniiqhtz ||****************// //****************||Thanks: R3D_Line, CyberRazzer, UnknownPK,CyberVeezy ||****************//
