Source code :1

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Source code :1
i need to know the no recoil text string, the bullet pos offtens , and the othere 2 just gives me 7 addys for less recoil -_-
BulletPosOffset
LowerAnimRate
and realsizepershoot or somthing like that, but it just give less recoil
Quote Originally Posted by [I]Tfrix View Post
and realsizepershoot or somthing like that, but it just give less recoil
then u don't know how to put it in code
Quote Originally Posted by DaRk View Post
then u don't know how to put it in code
i put it then the crosshair dont open, gun dont move but the bullets just have less recoil and if i move it looks like an ak47
Just make the loop low like that
Code:
for (int y = 0; y <9; y++)
Quote Originally Posted by Ryuesi View Post
Just make the loop low like that
Code:
for (int y = 0; y <9; y++)
i got that looop + the 560 loop for weapons


PS: nice avatat :P
like this ? , go to 2:50 to see problem fast !

@Ryuesi
Quote Originally Posted by oicaradeboi View Post
like this ? , go to 2:50 to see problem fast !

@Ryuesi
can you share your code please
if (recoil)
{
if (pWeaponMgr)
{

for(int i=0; i<560; i++)
{
DWORD pWeapon = *(DWORD*)(pWeaponMgr+i*4);
if (pWeapon)
{
for (int y = 0; y <9; y++)
{
*(float*)(pWeapon+0x1928+y*4) = 0.0f;
*(float*)(pWeapon+0x192C+y*4) = 0.0f;
*(float*)(pWeapon+0x1930+y*4) = 0.0f;
*(float*)(pWeapon+0x2520+y*4) = 0.0f;
*(float*)(pWeapon+0x258C+y*4) = 0.0f;
*(float*)(pWeapon+0x2590+y*4) = 0.0f;
*(float*)(pWeapon+0x2594+y*4) = 0.0f;
*(float*)(pWeapon+0x26A4+y*4) = 0.0f;
}}}}}

your code hmm

you fixed my to this


@Ryuesi
Quote Originally Posted by [I]Tfrix View Post
if (recoil)
{
if (pWeaponMgr)
{

for(int i=0; i<560; i++)
{
DWORD pWeapon = *(DWORD*)(pWeaponMgr+i*4);
if (pWeapon)
{
for (int y = 0; y <9; y++)
{
*(float*)(pWeapon+0x1928+y*4) = 0.0f;
*(float*)(pWeapon+0x192C+y*4) = 0.0f;
*(float*)(pWeapon+0x1930+y*4) = 0.0f;
*(float*)(pWeapon+0x2520+y*4) = 0.0f;
*(float*)(pWeapon+0x258C+y*4) = 0.0f;
*(float*)(pWeapon+0x2590+y*4) = 0.0f;
*(float*)(pWeapon+0x2594+y*4) = 0.0f;
*(float*)(pWeapon+0x26A4+y*4) = 0.0f;
}}}}}

your code hmm

you fixed my to this


@Ryuesi
The code like my code in my base
and work fine
Quote Originally Posted by Ryuesi View Post

The code like my code in my base
and work fine
here is just a simple less recoil
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