Skip to content
MPGHThe Dark Arts
/
RegisterLog in
Forum
Community
What's NewLatest posts across the boardTrendingHottest threads right nowSubscribedThreads you follow
Discussion
GeneralIntroductionsEntertainmentDebate FortFlaming & Rage
Board
News & AnnouncementsMPGH TimesSuggestions & HelpGiveaways
More Sections
Art & Graphic DesignProgrammingHackingCryptocurrency
Hacks & Cheats
Games
ValorantCS2 / CS:GOCall of Duty / WarzoneFortniteApex LegendsEscape From Tarkov
+14 moreLeague of LegendsGTA VMinecraftRustROTMGBattlefieldTroveBattleOnCombat ArmsCrossFireBlackshotRuneScapeDayZDead by Daylight
Resources
Game Hacking TutorialsReverse EngineeringGeneral Game HackingAnti-CheatConsole Game Hacking
Tools
Game Hacking ToolsTrainers & CheatsHack/Release NewsNew
Submit a release →Share your cheat, tool, or config with the community.
AINEW
AI Tools
General & DiscussionPrompt EngineeringLLM JailbreaksHotAI Agents & AutomationLocal / Open Models
AI × Gaming
AI Aimbots & VisionML Anti-CheatGame Bots & Automation
Create
AI Coding / Vibe CodingAI Art & MediaAI Voice & TTS
The AI frontier →Where game hacking meets modern machine learning. Jump in.
Marketplace
Buy & Sell
SellingBuyingTradingUser Services
Trust & Safety
Middleman LoungeMarketplace TalkVouch Copy Profiles
Money
Cryptocurrency TalkCurrency ExchangeWork & Job Offers
Start selling →List accounts, services, and goods. Use the middleman to trade safe.
MPGH The Dark Arts

A community for offensive security research, reverse engineering, and AI.

Community

ForumMarketplaceSearch

Account

RegisterLog in

Legal

Privacy PolicyForum RulesHelp & FAQ
© 2026 MPGH · All rights reserved.Built by the community, for the community. For educational purposes onlyContent is shared for security research and education — we don't condone illegal use. You're responsible for complying with applicable laws. Use at your own risk.
Home › Forum › MultiPlayer Game Hacks & Cheats › Combat Arms Hacks & Cheats › Combat Arms Brazil Hacks › Combat Arms BR Hack Coding/Source Code › [COMPLETA] Aimbot FUNCIONAL [CABR]

[COMPLETA] Aimbot FUNCIONAL [CABR]

Posts 1–15 of 23 · Page 1 of 2
baraozin
baraozin
[COMPLETA] Aimbot FUNCIONAL [CABR]
Que se f$@# essa porra toda.

Ta liberado.



Alguns endereços:
Code:
#define PlayerByIndex 0x37151B40
#define LocalPlayer   0x371529C0
#define DrawPrimitive 0x90ff48
#define PlayerByIndex 0x37151B40 
#define Clientinfo    0x3779CDAC
#define ClientInfoMgr   0x3779CDAC
#define PlayerMgr         0x377DEA34
Algumas Classes, Funçoes e etc
Code:
//Recomendo criarem 1 arquivo .h em branco e colocar o codigo para organizar melhor  ;)

class cPlayerInfo{
public:
	char _0x0000[4];
	     __int32 Index; //0x0004 
    char _0x0008[8];
	char pName[12]; //0x0010 
    char _0x001C[12];
	int* Object; //0x0028 
	     __int32 pKills; //0x002C 
	     __int32 pDeaths; //0x0030 
    char _0x0034[48];
	     __int32 pFTMission; //0x0064 FireTeam Misson
    char _0x0068[8];
	     __int32 pTeam; //0x0070 
    char _0x0074[4];
	     BYTE pIsDead; //0x0078 
    char _0x0079[307];
	     __int32 pRank; //0x01AC 
    char _0x01B0[80];
    float llort = [12 || 64];

	     __int32 pFTScore; //0x0200 FiteTeam Score 
    char _0x0204[4];
	     __int32 pFTLongestLife; //0x0208 FireTeam LongestLife  : Value / 60 = time
    DWORD 2llort = [15];
	     __int32 pFTKill; //0x020C FireTeam Kill score
    char _0x0210[80];
    CHAR 2llort = [10 || 54];
	cPlayerInfo* PlayerNext; //0x0260 

};



class _Object
{
public:
    char Pad[4];
    D3DXVECTOR3 origin;
}; 

class cCharacterFX
{
public:
			char	unk1[16];
	int*	Object;			//0x10
			char	unk2[44];
	int		IsPlayer;		//0x40
			char	unk3[40];
	unsigned char	Index;	//0x6C
			char unknown112[8]; //0x0070
	float fStartPitch; //0x0078  
	float fStartYaw; //0x007C  
			char unknown128[1224]; //0x0080
			BYTE unk1287; //0x0548  
	bool bIsDead; //0x0549  
	bool bSpawnSheild; //0x054A  
			BYTE unk5563; //0x054B  
			char unknown1356[12]; //0x054C
	int* hHitbox; //0x0558  
			char unknown1372[96]; //0x055C
			WORD wUnk; //0x05BC  
	WORD wHealth; //0x05BE  
	WORD wArmor; //0x05C0  
};

class cPlayerMgr
{
public:
			char pad[24];
	cClientWeaponMgr* WeaponMgr; //0018
			char unknown0[48];
	float Pitch; //0048
	float Yaw; //004C
	float Roll;
			char unknown3[220];
	int* CameraObject; //012C

};

DWORD	dwClientFxEntry;
#define ADDR_CLIENTFX 0x66F34
	LPDIRECT3DDEVICE9 pDevice;



	
typedef cPlayerInfo* (__thiscall *lpGetPlayerByIndex)(unsigned long ulThis,int index, int unk);
lpGetPlayerByIndex GetPlayerByIndex; //0x3715DD10
cPlayerMgr*			pPlayerManager;
typedef cPlayerInfo* (__thiscall *lpGetLocalPlayer)(unsigned long ulThis);
lpGetLocalPlayer GetLocalPlayer; 

D3DXVECTOR3 MyGetObjectMaxPos( int* obj ) // i had to change it from int* obj to that because it gave me errors boh1
{
	return *(D3DXVECTOR3*)( obj + 0x4 );// change back i gotta go work out be back in 40 k
}

float FindDistance(D3DXVECTOR3 my,D3DXVECTOR3 other,cPlayerInfo* pPlayer,cPlayerInfo* pLocal)
{
	return sqrt(((MyGetObjectMaxPos(pLocal->Object)).x-(MyGetObjectMaxPos(pPlayer->Object)).x)*((MyGetObjectMaxPos(pLocal->Object)).x-(MyGetObjectMaxPos(pPlayer->Object)).x) + ((MyGetObjectMaxPos(pLocal->Object)).y-(MyGetObjectMaxPos(pPlayer->Object)).y)*((MyGetObjectMaxPos(pLocal->Object)).y-(MyGetObjectMaxPos(pPlayer->Object)).y) + ((MyGetObjectMaxPos(pLocal->Object)).z-(MyGetObjectMaxPos(pPlayer->Object)).z)*((MyGetObjectMaxPos(pLocal->Object)).z-(MyGetObjectMaxPos(pPlayer->Object)).z));
}


void AngleVectors( const float* angles, float* forward, float* right, float* up )
{
	
	float angle;
	static float	sr, sp, sy, cr, cp, cy, t;

	angle = angles[YAW];
	sy = sin(angle);
	cy = cos(angle);

	angle = angles[PITCH];
	sp = sin(angle);
	cp = cos(angle);

	angle =  angles[ROLL];
	sr = sin(angle);
	cr = cos(angle);

	if( forward )
	{
		forward[0] = cp*cy;
		forward[1] = cp*sy;
		forward[2] = -sp;
	}
	if( right )
	{
		t = sr*sp;
		right[0] = ( -1*t*cy+-1*cr*-sy );
		right[1] = ( -1*t*sy+-1*cr*cy );
		right[2] = -1*sr*cp;
	}
	if( up )
	{
		t = cr*sp;
		up[0] = ( t*cy+-sr*-sy );
		up[1] = ( t*sy+-sr*cy );
		up[2] = cr*cp;
	}
}





void VectorAngles( const float* forward, float* angles )
{
	float tmp, yaw, pitch;

	if( forward[2] == 0 && forward[0] == 0 )
	{
		yaw = 0;

		if( forward[2] > 0 )
			pitch = 90;
		else
			pitch = 270;
	}
	else 
	{
		yaw = ( atan2( forward[2], -forward[0] ) * 180 / M_PI )-90;

		if( yaw < 0 )
			yaw += 360; //yaw += 360;

		tmp = sqrt( forward[0] * forward[0] + forward[2] * forward[2] );
		pitch = ( atan2( forward[1], tmp) * 180 / M_PI );

		if( pitch < 0 )
			pitch += 360; //pitch += 360; 
	}

	angles[0] = -pitch;
	angles[1] = yaw;
	angles[2] = 0;
}

  
void GetAngleToTarget(D3DXVECTOR3 vTargetPos, D3DXVECTOR3 vCameraPos, D3DXVECTOR3& vAngles)
{
    BYTE aA;
	CONST BYTE *AA;
	INT B;
	D3DXVECTOR3 vDelta;
	vDelta.x = vTargetPos.x - vCameraPos.x;
	vDelta.y = vTargetPos.y - vCameraPos.y;
	vDelta.z = vTargetPos.z - vCameraPos.z;

	VectorAngles( (float*)&vDelta, (float*)&vAngles );
	if( vAngles.x > 180.0f )          
		vAngles.x  -= 360.0f; 
	else if( vAngles.x < -180.0f )    
		vAngles.x   += 360.0f; 

	if( vAngles.y > 180.0f )            
		vAngles.y     -= 360.0f; 
	else if( vAngles.y < -180.0f )      
		vAngles.y    += 360.0f; 
}



int GetClosestPlayer()
{

    BYTE A;
	CONST BYTE *AA;
	INT B;


	float fNearest = (float)INT_MAX;
	int iAimAt = -1;
	typedef cPlayerInfo* (__thiscall *lpGetPlayerByIndex)(unsigned long ulThis,int index, int unk);
	lpGetPlayerByIndex GetPlayerByIndex;
	GetPlayerByIndex = (lpGetPlayerByIndex)(0x37151B40); 
	unsigned long ulThis = *(unsigned long*)(0x3779CDAC); 
	typedef cPlayerInfo* (__thiscall *lpGetLocalPlayer)(unsigned long ulThis);
	lpGetLocalPlayer GetLocalPlayer;
	GetLocalPlayer   = (lpGetLocalPlayer)(0x371529C0);
	for ( int i = 0; i < 16; i++ )
	{

		D3DXVECTOR3 Pos, MyPos;
		cPlayerInfo* pPlayer = GetPlayerByIndex( ulThis,i,0);
		cPlayerInfo* pLocal = GetLocalPlayer(ulThis);
		if(pPlayer != 0 && pLocal != 0 && pLocal->Object != 0 && pPlayer->Object != 0 && pPlayer->pIsDead == 0 && pPlayer->Index != pLocal->Index)
		{

			if(pLocal->pTeam != pPlayer->pTeam)
			{

				Pos = MyGetObjectMaxPos(pPlayer->Object);
				MyPos = MyGetObjectMaxPos(pLocal->Object);
				if(((FindDistance(MyPos,Pos,pPlayer,pLocal))/100) < fNearest )//dis :D
				{
					//	if(!Parede.noobie && !Parede.aimdelay) {  //Mudar aki...

					iAimAt = i;

					fNearest = (FindDistance(MyPos,Pos,pPlayer,pLocal))/100;
					//	}
				}
			}
		} 
	}
	
	return iAimAt;
	
}


Por ultimo a funçao para voce adicionar na sua base para ativa-lo/desativa-lo


Code:
if((*(BYTE *)GameStatus == 1) && aimbot) {
			int i = GetClosestPlayer();
							pPlayerManager      = *(cPlayerMgr**)0x3793948C; 
							GetPlayerByIndex    = (lpGetPlayerByIndex)(0x37151500);
 							unsigned long ulThis = *(unsigned long*)(0x378F4A8C);
   							GetLocalPlayer = (lpGetLocalPlayer)(0x371520C0);
							cPlayerInfo* pLocal = GetLocalPlayer(ulThis); 
						if(i != -1){

							  cPlayerInfo* pPlayer = GetPlayerByIndex( ulThis,i,0);
							 // cPlayerInfo* pLocal = GetLocalPlayer(ulThis);
							  D3DXVECTOR3 Position;
							  GetAngleToTarget( (MyGetObjectMaxPos(pPlayer->Object)), (MyGetObjectMaxPos(pLocal->Object)), Position ); 
							  pPlayerManager->Yaw = DegToRad( Position[YAW] );
							  pPlayerManager->Pitch = DegToRad( Position[PITCH] ); 
						}
					break;
				}
	      
}
}
Creditos: Criadores da base pasha,
Baraozin por compartilhar. //Desa vez acho q nao vou deletar.

#1 · edited 14y ago · 14y ago
saissem15
saissem15
oQ vc ta fazendo aff alllixo daki a poko lança um com aimboot aff mano
#2 · 14y ago
baraozin
baraozin
Quote Originally Posted by saissem15 View Post
oQ vc ta fazendo aff alllixo daki a poko lança um com aimboot aff mano
Tem mto nego usando essa source se detectar vai ser um bem para o CA.... pense como eu
#3 · 14y ago
saissem15
saissem15
Quote Originally Posted by baraozin View Post

Tem mto nego usando essa source se detectar vai ser um bem para o CA.... pense como eu
E mesmo pois se isso cair nas maos da lug num vai durar mto mano eu ti amo deixa eles aproveita um pokin
#4 · 14y ago
Hacker Fail
Hacker Fail
Daqui a pouco tem nego da Web Lixo postando Aimbot e dizendo que foi ele que criou kk.
#5 · 14y ago
MC
mcfera
esse aimbot da para usa base com outro jogo ?
#6 · 14y ago
Templar
Templar
Eu jaja vou postar Aimbot aqui.
Mas podem deixar, eu não peguei do baraozin, já fazia tempo tentando tirar o dc dessa porra.

OBS : Ta com dc
#7 · 14y ago
Hacker Fail
Hacker Fail
Quote Originally Posted by The Rev. View Post
Eu jaja vou postar Aimbot aqui.
Mas podem deixar, eu não peguei do baraozin, já fazia tempo tentando tirar o dc dessa porra.

OBS : Ta com dc
Pode posta o aimbot.
Vamos fuder o Combat Arms enchendo de hacker MUAHAHAHA.
#8 · 14y ago
jaiminho
jaiminho
CA jah ta fudido com life taker weapon spawn se acha q um aimbot vai fazer diferença kkkk lvl up fail.. nexon mais ainda pq deu patched no life taker dia 17 de novembro, quanto foi dia 12 de dezembro descobriram como fazer ele funfa denovo (no CA NA) kkkkkkkk

obs: tem god mode em um hack private pro CA NA. DC.
#9 · 14y ago
ChaosMagician
ChaosMagician
Seu Demônio vou soltar slider tbm.

Podia postar bonitinho porque está desorganizado pra caralho
#10 · edited 14y ago · 14y ago
luizimloko
luizimloko
alguns defines

Code:
// Defines do Aimbot
#define M_PI 3.14159265358979323846f
#11 · edited 14y ago · 14y ago
ParkII
ParkII
Não falo Nada...
#12 · 14y ago
XA
XarutoUsoCrack
Vai Toma No Cu dele nao Falo nada igual o Park2.Quem Posta isso eh Um Imbecil Mesmo UMA ANTA @baraozin TU PEDE PRA ESSSA MERDA SER DETECTADA ??? WEB LIXO NEM EH PROBLEMA. MEU DEUS CARA SE TOKA SEU DOIDO.
#13 · 14y ago
ChaosMagician
ChaosMagician
Park2 foi foda
#14 · 14y ago
eww555
eww555
@XarutoUsoCrack é do tipo que tem uma conta cabo e quer upar com um aimbot...
#15 · 14y ago
Posts 1–15 of 23 · Page 1 of 2

Post a Reply

Similar Threads

  • Source Code Aimbot funcional... By JulioCesarBy Juliocesar in Combat Arms BR Hack Coding/Source Code
    5Last post 14y ago
  • America's Army aimbotBy garebear in General Game Hacking
    6Last post 20y ago
  • Hacks for Warrock (Aimbot, Wallhack)By Clarity in WarRock - International Hacks
    32Last post 20y ago
  • GPS AimbotBy Paolo1993 in Hack Requests
    0Last post 20y ago

Tags for this Thread

None