Object LTO...Weapon Spawn? Invincibility?

Posts 16–24 of 24 · Page 2 of 2
Quote Originally Posted by Jack View Post


Yeah, that is what I'm saying. Variables are not strings.
to the game engine they are because they are recieving the variables from an external source
Quote Originally Posted by supercarz1991 View Post
to the game engine they are because they are recieving the variables from an external source
..if they are what is receiving the variables, they are not the variables. The external source has the variables.
Quote Originally Posted by ISmokeWeedAmICoolNow View Post
it is the server equivalent of cshell.
we know this, we are trying to edit it to give us what we want. BUT even removing from the game folder does nothing
Quote Originally Posted by supercarz1991 View Post
technically it does

when you see text like "%f, %s" for 2 examples, those are strings

so when you see those, thats linking to attributes to get the string of (for example) the amount of ammo the gun has, or how much HP the npc has
Those could just pull variables from another file inside of the game.
As you should know, this game relies on many files to work.

Maybe the game doesn't even use the file if it doesn't require that dll to run
Quote Originally Posted by flameswor10 View Post
Those could just pull variables from another file inside of the game.
As you should know, this game relies on many files to work.

Maybe the game doesn't even use the file if it doesn't require that dll to run
Yeah, that is what were are saying. We're saying it pulls variables from attributes.rez most likely.
i've done more research on other lithtech games, It does pull the variables into the strings from attributes, but my guess is on CA (Nexon can't be that dumb) its server sided
Apparently it's only relevant for single player aka training mode.

Quote Originally Posted by CodeDemon
Object****o is the Server Shell. The only reason it's there is for training mode. We knew there was a buffer that held this info a while ago.


This file is never actually loaded unless you are in training mode.
makes sense, no?
so now we need to make it for all modes
Posts 16–24 of 24 · Page 2 of 2
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