Cool Cod4 Aimbot Code

Posts 1–11 of 11 · Page 1 of 1
Cool Cod4 Aimbot Code
I Know this is detected and all but just don't play on Pb servers.

Code:
typedef WORD (*RegisterTag)( char *, int, size_t  );
RegisterTag RegisterTag_ = (RegisterTag)0x518290;

Code:
bool GetBoneOrigin ( CEntity* Ent, Vector3 * Origin, WORD Bone )
{
    if(!Ent||!Ent->bIsValidEnt||!Ent->bIsAlive) return 0;
    if(!CODGetTagPos ( Bone, Ent, Origin ) )
        Origin    = &Ent->Location; 
        return Ent->Location;}

Code:
class CGameServer
{
public:
char unknown0[8]; //0x0000
DWORD screenX; //0x0008 screenX
DWORD screenY; //0x000C screenY
float screenAspect; //0x0010 screenXBias
DWORD serverCommandSequence; //0x0014 serverCommandSequence
DWORD processedSnapshotNum; //0x0018 processedSnapshotNum
DWORD boolLocalServer; //0x001C
char GameType[4]; //0x0020 Dom, sd, sab, war, koth=HQ, dm = free for al
};
CGameServer* server = (CGameServer*)0x0074A908;

Code:
class CViewAngles
{
public:
    float ViewAngleY;
    float ViewAngleX;
};
CViewAngles* viewangles = (CViewAngles*)0xC84FD8;


Code:
BOOL DoAimbot( void )
{__try{
    CEntity * pCurTarget = NULL;
    CEntity * pBestTarget = NULL;
    CClientInfo * pClientInfo = NULL;
    float fClosestDistance     = 999.0f;
    D3DXVECTOR3 vAimPos, vLocalPos,ViewOrigin, Trajectory;
    int iFound = -1;

    WORD HeadBone = RegisterTag_( "j_helmet", 1,7 );
    int nIndex;
    for (nIndex = 0; nIndex < MAX_PLAYERS; nIndex++ )
    {
        pCurTarget = GetEntityIndex( nIndex );
        pClientInfo = GetClientIndex( nIndex );
//below we check valid target, enemy team and is target alive
        if ( ! ( IsValidEntity ( pCurTarget, pClientInfo )))
            continue;

        if ( !IsAlive( pCurTarget ) )
            continue;

        bool bEnemyTarget = ( pClientInfo->iTeamID != gLocalInfo->iTeamID || gLocalInfo->iTeamID == TEAM_FREE );
        if ( bEnemyTarget == FALSE )
            continue;
//FFA check for aimbot
        if (!memcmp(server->GameType,"dm",2))
            if(nIndex == gCG->iLocalClient)
                continue;

        if(!GetBoneOrigin( pCurTarget, VecAimSpot, HeadBone ))
                 continue;

        float flCurrent = CMath.GetDistance(camera->Location, pCurTarget->Location ) / 48.0f;
        //we check for target visibility on our just gotten aim location
        if( Trace_Target ( camera->Location,  VecAimSpot ) )
        {
            //we check if targets is on closer distance
            if (flCurrent < fClosestDistance)
            {
                if(cvar.autozoom==1)
                {
                    AutoZoom(true);
                }
                fClosestDistance    = flCurrent;
                iFound                = nIndex;
                pBestTarget            = pCurTarget;
            }
        }
    }
    if ( pBestTarget == NULL )
        return 1;

    float * AimAt = pBestTarget->Location;
    AimAt[2] -= .5f;
    
    float fEnemySpeed[3];
    //this is my poor selfpredict method
    VectorSubtract(pBestTarget->NewLocation,pBestTarget->OldLocation,fEnemySpeed);//subtract between NEW and OLD entity Location wich causes us getting the enemy speed!
    // below we apply the speed to our aiming position!
    AimAt[0] += fEnemySpeed[0] + fEnemySpeed[0];
    AimAt[1] += fEnemySpeed[1] + fEnemySpeed[1];
    AimAt[2] += fEnemySpeed[2] + fEnemySpeed[2];
    if ( cvar.autoaim == 1 )
    {
        if(cvar.aimbot == 1)
        {
            //here we set our view angles to target location
            CMath.GetAngleToOrigin( AimAt, &AimViewAngleX, &AimViewAngleY);
            viewangles->ViewAngleX += AimViewAngleX * cvar.aimspeed / 10.f;
            viewangles->ViewAngleY += AimViewAngleY * cvar.aimspeed / 10.f;
        }
    }
    if(cvar.autofire == 1)
    {
        hSendCommand(1,1,"+attack");
        hSendCommand(1,1,"-attack");
    }
}__except(EXCEPTION_EXECUTE_HANDLER){
    return FALSE;
}}



I will stick this in to a .dll File Later On!
If you knew anything... This code isn't detected. It's the way you hook your EndFrame/Renderscene or if you've bypassed punkbuster.
yea jdslashv2 hes a leaker he tried to leak my private.....remember that?
hmm how can i use this code???
i mean how to activate this
do u no wat C++ is?
Hi bro, how to make this dll ?
tutorial please...
yo bro i never herd of a compiler wat is an ide yo no hablo compile into dll just gimme aimbot u fag i want free tutorial of how to code in cpeepee plz
*COUGH*
Quote Originally Posted by lolque132 View Post
yo bro i never herd of a compiler wat is an ide yo no hablo compile into dll just gimme aimbot u fag i want free tutorial of how to code in cpeepee plz
*COUGH*
Hey buddy! No one will hold your hand as you attempt to make your way into the cheating scene. At this rate you seem to be the type of person who will either be a fag and beg for cheats, OR you will be a c&p and never learn C++ yourself. So instead of reaching out for a hand, try to actually learn something. Go get a C++ book. Look on forums that have beginners programming sections. And don't start asking for a hand when you have compile errors, just look them up!
Just look up tutorials on how to compile codes. Don't call him a fag just because you don't know what to do.
I am Having Problems i Get some Errors while trying to write this Code Any Help?

PS Why am I a Leecher if My first time Posting lol
Quote Originally Posted by colton1111 View Post
Wow you're a prick. Just look up tutorials on how to compile codes. Don't call him a fag just because you don't know what to do.
So you think that I don't know what to do? Man you've got lots to learn. And I told him to go find online resources to help him learn to program. So learn to read the all that I typed....
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