:X Fail =(
Weapon Spawner Source
Those are the ID's for weapons in Attributes. Nice try broski! i was thinking they were that too, but i asked them and they told me i was wrong
Thanks for the code works great
I have this working, The event is easy to reverse. Not a lot of tracing, And those weapon IDs are for the function cWeaponMgr::ChangeWeapon( int id );
hey! i actually have that ^^^
too bad i can't code for shit though LOL
too bad i can't code for shit though LOL
Got it working 
But all scopes attached cant be used :O
What im doing wrong?

But all scopes attached cant be used :O
What im doing wrong?
Sent u email 
PM disbaled lol ^^

PM disbaled lol ^^
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