#define _USE_MATH_DEFINES
#include <cmath>
double radians_to_degrees(double x) {
return 180 / M_PI * x;
}
D3DXVECTOR3 vec = D3DXVECTOR3(players->Pos->x,players->Pos->y,players->Pos->z) - D3DXVECTOR3(Client->clientshell->me->x,Client->clientshell->me->y,Client->clientshell->me->z); float angle = sqrtf((vec.x * vec.x) + (vec.y * vec.y) + (vec.z * vec.z)); Client->clientshell->me->pitch = atan2(players->Pos->z - Client->clientshell->me->z, angle) * 180 /PI;