How difficult would it be...

Posts 15 of 5 · Page 1 of 1
How difficult would it be...
If at all possible, how difficult would it be to code a utility ran alongside an injector such as PerX or Sinject to track the process of the dlls being injected into Vindictus?

I think it would be vital for troubleshooting and testing releases.

This isn't so much a request (posted that in a request thread in the mpgh forum) as much as a discussion topic which include anything from details on what the utility should do to what language and/or program would be wise to use to create said utility.
Process of DLLs being injected? That takes like 2 secs, why do you want to see any progress.
Quote Originally Posted by Nico View Post
Process of DLLs being injected? That takes like 2 secs, why do you want to see any progress.
I think it's in case something like l2's 1.3 happens again, where his dll failed to inject properly in some cases. It might seem redundant but it'd be a lot more helpful than hundreds of "OMG Y IT NO WORK" posts.
Quote Originally Posted by s4itox View Post
I think it's in case something like l2's 1.3 happens again, where his dll failed to inject properly in some cases. It might seem redundant but it'd be a lot more helpful than hundreds of "OMG Y IT NO WORK" posts.
You can't really check it
Well the idea would be to see which dll failed or if the injector failed. Just to help diagnose the continuing issue I'm experiencing in which the console doesn't pop up. Game finally does, though!
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