Man i will copy this in the dev-c++
-->#include <windows.h>
#define ADR_PlayerPointer 0x00AFBC90
#define ADR_ServerPointer 0x009F62B0
#define ADR_ClassPointer 0x00A32514
#define ADR_WeaponPointer 0x009F7C14
#define ADR_BasePointer 0x00A30980
#define ADR_DevicePointer 0x008411D0
#define ADR_UserPointer 0x00AFBCDC
#define ADR_CQCProne 0x008995D8
#define ADR_SuperNoSpread1 0x0081A660
#define ADR_SuperNoSpread 0x0081D3A8
#define ADR_UnlimitedSP 0x0081AF88
#define Unliammo 0x009B42E8
#define Speed 0x008299CC
#define ADR_FastStamina 0x0081AF8C
#define ADR_VirtualJump 0x0084E404
#define Glasswall 0x009815A8
#define ADR_FastAmmo 0x0097EC04
#define ADR_FastRepair 0x0097EC0C
#define ADR_FastMedic 0x0097EC0C
#define ADR_FastFlag 0x0097EC1C
#define ADR_NoBounds1 0x009A648C
#define ADR_NoBounds2 0x009A6490
#define ADR_NoBounds3 0x009A6494
#define WTW 0x006D8CA7
#define ASM_NFD 0x004E0061
#define ASM_OPK 0x00412C99
#define Index_struct 0x00C490
#define D3d8_Device_pointer 0x008411D0
#define OFS_Z 0x00102E8
#define OFS_X 0x00102E0
#define OFS_Y 0x00102F0
#define OFS_NFD 0x00102C8
#define ADR_OFS_PREMIUM1 0x0000057C
#define ADR_OFS_PREMIUM2 0x00000580
#define STW 0x0081A660
#define FogColor1 0x00981640
#define FogColor2 0x0098163C
#define FogColor3 0x00981638
#define ADR_BoneShot 0x0081F2B4
#define ADR_QuickPlant 0x009F171C
#define ADR_PlantAnywhere 0x0097B721
#define ADR_DefuseAnywhere 0x0097B721
#define Addr_NoSpawn1 0x009AF4B8
#define ADR_WeaponEffect 0x008458B00
#define Full_Bright1 0x00981608
#define Full_Bright2 0x0098160C
#define Full_Bright3 0x00981610
#define ADR_WalkUnderWater 0x009816A8
#define Username 0x009F6328
#define Password 0x009F79B8
#define CodeName 0x009F6568
#define ServerName 0x00A15D2C
#define ADR_weapongravity 0x0081D2E8
#define IPTracker 0x00478E98
float posiX;
float posiY;
float posiZ;
HANDLE WarRock;
DWORD *ingame= (DWORD*)ADR_PlayerPointer;
DWORD *outgame= (DWORD*)ADR_ServerPointer;
void All()
{
*(double*)ADR_SuperNoSpread1 = 0;
*(float*)ADR_FastAmmo = 5000000;
*(float*)ADR_FastRepair = 5000000;
*(float*)ADR_FastMedic = 5000000;
*(float*)ADR_UnlimitedSP = 1000000;
*(float*)ADR_BoneShot = 1235;
}
void Teleport ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PlayerPointer;
if(dwPlayerPtr != 0)
{
if (GetAsyncKeyState(VK_F10))
{
MessageBeep(MB_ICONINFORMATION);
posiX = *(float*)(dwPlayerPtr + OFS_X);
posiY = *(float*)(dwPlayerPtr + OFS_Y);
posiZ = *(float*)(dwPlayerPtr + OFS_Z);
}
if (GetAsyncKeyState(VK_F11))
{
MessageBeep(MB_ICONINFORMATION);
*(float*)(dwPlayerPtr + OFS_X) = posiX;
*(float*)(dwPlayerPtr + OFS_Y) = posiY;
*(float*)(dwPlayerPtr + OFS_Z) = posiZ;
}
}
}
void glasswall()
{
if(GetAsyncKeyState(VK_NUMPAD8) &1)
{
*(int*) Glasswall = 1;
}
}
void glasswalloff()
{
if(GetAsyncKeyState(VK_NUMPAD9) &1)
{
*(int*) Glasswall = 0;
}
}
void speed1()
{
if(GetAsyncKeyState(VK_NUMPAD2) &1)
{
*(float*) Speed = 500;
}
}
void speed()
{
if(GetAsyncKeyState(VK_NUMPAD1) &1)
{
*(float*) Speed = 250;
}
}
void speedoff()
{
if(GetAsyncKeyState(VK_NUMPAD0) &1)
{
*(float*) Speed = 120;
}
}
void NFD ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PlayerPointer;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_NFD) = -10000;
}
}
void Dig()
{
if(GetAsyncKeyState(VK_MENU) &1)
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PlayerPointer;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_Z) = -1500;
}
}
}
void Superjump()
{
if(GetAsyncKeyState(VK_CONTROL) &1)
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PlayerPointer;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_Z) = 1000;
}
}
}
//Disabled 0 = NULL//
void snip()
{
for(;; )
{
if(*ingame)
{
Dig();
Superjump();
NFD();
Teleport();
speed();
speed1();
speedoff();
glasswall();
glasswalloff();
All();
}
if(*outgame)
{
speedoff();
glasswalloff();
}
Sleep(200);
}
}
BOOL WINAPI DllMain(HINSTANCE hModule, DWORD dwReason, LPVOID lpReserved)
{
if(dwReason == DLL_PROCESS_ATTACH)
{
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)snip, 0, 0, 0);
}
return TRUE;
}