Shoot Through Wall

Posts 16–27 of 27 · Page 2 of 2
Quote Originally Posted by Fly3r View Post
The type is bool and not float.
it doesn't matter wheather u use bool or float
Quote Originally Posted by _corn_ View Post
@258456 i think its the size of the texture type struct
First of all i would like to apologize for using the word idiot in my previous post. I just looked over it again and i must have been grumpy or something, I don't mean to insult new members to the c++ language.

Now that that's out of the way, yes you may be right corn. I was just trying to point out it's not a TextureType as people above have stated. I wanted to help you guys understand that the significance of the 0x4F4 is that it's the size of one member of an array. There are 64 members which is why 64 is included in your loop and the whole size of the member or struct is 0x4F4, within that 0x4F4 in each index of the loop there are 3 values that need to be set to a certain value in order to enable you to shoot through the wall.
float works not for me
i use bool
i used bool... seems more logical than float.
Quote Originally Posted by _corn_ View Post
i used bool... seems more logical than float.
It's not about the more logical it's about the size. The size of a float is 4 bytes, and the size of a bool is 1 byte. You could've use BYTE instead of bool.
Quote Originally Posted by _corn_ View Post
@258456 i think its the size of the texture type struct
u can find it when u search EdgeShotEnabled
or WallShotEnabled
or PerfectWallShotEnabled

in olly....just find Imul 04F4 and TADA!!
Quote Originally Posted by Assassin's Creed View Post

u can find it when u search EdgeShotEnabled
or WallShotEnabled
or PerfectWallShotEnabled

in olly....just find Imul 04F4 and TADA!!
No you won't find it there, but you wil find a conditional jump that will take you to there.
Quote Originally Posted by Assassin's Creed View Post

u can find it when u search EdgeShotEnabled
or WallShotEnabled
or PerfectWallShotEnabled

in olly....just find Imul 04F4 and TADA!!
yeah i know i have STW working now
Quote Originally Posted by _corn_ View Post


yeah i know i have STW working now
then this is solved?
My source working in all Modes and WithOut error for all maps
if the offsets will patch, then nobody knows where he need to find the 4F4 --'
look at the string name
TextureType
Posts 16–27 of 27 · Page 2 of 2

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