BlackLite [SIMPLE]Base

Posts 1–15 of 20 · Page 1 of 2
BlackLite [SIMPLE]Base
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!
SwiftDude
Bimire
Giniyat102
goold1
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!
1- | NoReload
2- | NoDelay
3- | NoRecoil
4- | NoSpread
5- | SeeGhost
6- | CrouchSpeed
7- | FastDefuse
8- | FastPlant (Visual)
9- | DefuseDistance ( 2 Meter's Away From Bomb )
10- | NoNadeDame
11- | NoFallDamage
12- | NoNadeDamage
13- | NoWeaponWeight
14- | NoScopeOverLay
15- | ShootThroughWalls
16- | FastKnife
17- | LongKnife

Code:
#include<windows.h>
#define grenades ((i==6) || (i==100) || (i==135) || (i==200) || (i==209) || (i==210) || (i==240) || (i==262) || (i==263) || (i==272) || (i==288) || (i==313) || (i==338) || (i==382) || (i==416) || (i==424) || (i==425) || (i==519))
#define WeaponMgr      0xA69120
#define onehit 0x7F8
#define Knives  ((i==5) || (i==120) || (i==132) || (i==176) || (i==177) || (i==178) || (i==182) || (i==189) || (i==195) || (i==196) || (i==197) || (i==198) || (i==199) || (i==223) || (i==224) || (i==225) || (i==226) || (i==227) || (i==228) || (i==239) || (i==224) || (i==261) || (i==269) || (i==270) || (i==271) || (i==305) || (i==306) || (i==307) || (i==372) || (i==404) || (i==405) || (i==406) || (i==407) || (i==408) || (i==409) || (i==437) || (i==455) || (i==456) || (i==457) || (i==517) || (i==518))

DWORD WINAPI Hacks(LPVOID)
{
    bool noreload=true;
    while(1)
	{
 DWORD dwCShell     = (DWORD)GetModuleHandleA("CShell.dll");	 
PDWORD Weapon = (PDWORD)(dwCShell + 0xA69120 );  
DWORD pWeaponMgr1 = *(DWORD*)(dwCShell + WeaponMgr);
DWORD Playerbasic = *(PDWORD)(dwCShell + 0xA02398);
DWORD Playermgr = *(PDWORD)(dwCShell + 0xA69104);

DWORD WallClass = *(DWORD*)(dwCShell + 0xA6910C);
 for(int i=0;i<64;i++)
{
			*(float*)(WallClass+(i*0x04F4)+0x04E8) = (float)1; //Shoot through walls
			*(float*)(WallClass+(i*0x04F4)+0x04EC) = (float)1; //Shoot through walls
			*(float*)(WallClass+(i*0x04F4)+0x04F0) = (float)1; //Shoot through walls
}

 if(Playermgr) {
	 *(float*)(Playerbasic + 0x2C) = (float)0.0f;// No Fall Damage
	 *(float*)(Playerbasic + 0x4C) = (float)0.0f;// No Fall Damage
 }

 if(Playerbasic) {
	*(float*)(Playerbasic + 0x88) = (float)300;//see ghost
	*(float*)(Playerbasic + 0x8C) = (float)300;//see ghist
	*(float*)(Playerbasic + 0x90) = (float)300;//see ghost
	*(float*)(Playerbasic + 0xC)  = (float)1.1f;// crouch speed
	*(float*)(Playerbasic + 0x80) = (float)0.0f;// bomb defuse fast
	*(float*)(Playerbasic + 0x84) = (float)2.0f;//bomb can defuse from distance
	
}
 bool reload = true;// no reload
#
if(reload)

        {

            if (pWeaponMgr1)

            {

                for(int i=0; i<601; i++)

                {

                    if((*(DWORD*)((*(DWORD*)(dwCShell+WeaponMgr))+(4*i))) != NULL)

                        *(float*)((*(DWORD*)((*(DWORD*)(dwCShell+WeaponMgr))+(4*i))) + 0x269C) = 300;
					     
                }

            }

    }
bool knifesa = true;// fast knife and long knife
if (knifesa)
{
if (pWeaponMgr1)
{
for(int i=0; i<601; i++)
{
if((*(DWORD*)((*(DWORD*)(dwCShell+WeaponMgr))+(4*i)) ) != NULL && (Knives)){
*(float*)((*(DWORD*)((*(DWORD*)(dwCShell+WeaponMgr)) +(4*i))) + 0xA70)    = 2.5f;
*(float*)((*(DWORD*)((*(DWORD*)(dwCShell+WeaponMgr)) +(4*i))) + 0xA94)    = 2.5f;
*(float*)((*(DWORD*)((*(DWORD*)(dwCShell+WeaponMgr)) +(4*i))) + 0xA28)    = 2.5f;
*(float*)((*(DWORD*)((*(DWORD*)(dwCShell+WeaponMgr)) +(4*i))) + 0x7EC)    = 25000.0f;
*(float*)((*(DWORD*)((*(DWORD*)(dwCShell+WeaponMgr)) +(4*i))) + 0xA10)    = 25000.0f; 
*(float*)((*(DWORD*)((*(DWORD*)(dwCShell+WeaponMgr)) +(4*i))) + 0x2720)   = 25000.0f; 
*(float*)((*(DWORD*)((*(DWORD*)(dwCShell+WeaponMgr)) +(4*i))) + 0xA34)    = 25000.0f;
}
}
}
 bool nmw9 = true;// no change delay
if(nmw9)
        {
            if (pWeaponMgr1) {
                for(int i=0; i<601; i++)   {
                    if((*(DWORD*)((*(DWORD*)(dwCShell+WeaponMgr))+(4*i))) != NULL)
                        *(float*)((*(DWORD*)((*(DWORD*)(dwCShell+WeaponMgr))+(4*i))) + 0x26A0) = 300;		     
                }
            }
        }
 bool nmw9s = true;// no scope
if(nmw9s)
        {
            if (pWeaponMgr1)
            {
                for(int i=0; i<601; i++)   {
                    if((*(DWORD*)((*(DWORD*)(dwCShell+WeaponMgr))+(4*i))) != NULL)
                        *(float*)((*(DWORD*)((*(DWORD*)(dwCShell+WeaponMgr))+(4*i))) + 0xACC) = 0;				     
                }
            }
        }
 bool nmw9s2 = true;// no weapon weight
if(nmw9s2)

        {

            if (pWeaponMgr1)     {
                for(int i=0; i<601; i++) {
                    if((*(DWORD*)((*(DWORD*)(dwCShell+WeaponMgr))+(4*i))) != NULL)
                       *(float*)((*(DWORD*)((*(DWORD*)(dwCShell+WeaponMgr))+(4*i))) + 0x2454) = -0.15;				
				}
            }
        }
 bool nmw9s23 = true;// no grenade damage
if(nmw9s23)

        {

            if (pWeaponMgr1)     {
                for(int i=0; i<601; i++) {
                    if((*(DWORD*)((*(DWORD*)(dwCShell+WeaponMgr))+(4*i))) != NULL &grenades)
                       *(float*)((*(DWORD*)((*(DWORD*)(dwCShell+WeaponMgr))+(4*i))) + 0x7F8) = 0.0f;				
				}
            }
        }
bool norecoil = true;
if(norecoil == true)
				   {
					   if (pWeaponMgr1) 

						   for(int i=0 ; i<601 ; i++)

						   {
							   DWORD Wep = *(DWORD*)(*Weapon + 4*i);

							   if(Wep)
							   {
								   for(int y = 0; y<9; y++)
								   {
									   *(float*)( Wep + (0x051C + (4*y))) = (float)0;
									   *(float*)( Wep + (0x0684 + (4*y))) = (float)0;
									   *(float*)( Wep + (0x192C + (4*y))) = (float)0;
									   *(float*)( Wep + (0x1B00 + (4*y))) = (float)0;
									   *(float*)( Wep + (0x1F8C + (4*y))) = (float)0;
									   *(float*)( Wep + (0x20F4 + (4*y))) = (float)0;
									   *(float*)( Wep + (0x225C + (4*y))) = (float)0;

								   }
							   } 

						   } 
}
}
}


	Sleep(100);
    }

bool Ready2Hook()
{
    if(GetModuleHandleA("CShell.dll")   != NULL
    && GetModuleHandleA("ClientFx.fxd") != NULL)
        return 1;
    return 0;
}

DWORD WINAPI Wait(LPVOID)
{
    while(!Ready2Hook()) Sleep(200);
	CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)Hacks, NULL, NULL, NULL);
    return 0;
}

BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
{
    DisableThreadLibraryCalls(hDll);
    
    if ( dwReason == DLL_PROCESS_ATTACH )
    {
        MessageBoxA(0, "BlackLite [Simple]","", 0);
	CreateThread(0,0,(LPTHREAD_START_ROUTINE)Wait,0,0,0);
    }
    return 1;
}


Why i post this : Because they are a lot of people want to make hack and they always ask and you tell them "learn c++" so i put here like a tutorial base for Crossfire North America , to teach him , i am sure they will look what i do , i make this simple as i can.

Note *: DLLMAIN Working Perfect On Windows 7 64 Bit , And WIndows 7 32 bit [ Tested ]
what the **** are u doing u shouldnt release a complete base like this...remove it quick or we will see 10 new hacks with different msg box in Crossfire hacks section..

---------- Post added at 04:53 PM ---------- Previous post was at 04:52 PM ----------

btw this part is detected i think
Code:
bool Ready2Hook()
{
    if(GetModuleHandleA("CShell.dll")   != NULL
    && GetModuleHandleA("ClientFx.fxd") != NULL)
        return 1;
    return 0;
}

DWORD WINAPI Wait(LPVOID)
{
    while(!Ready2Hook()) Sleep(200);
	CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)Hacks, NULL, NULL, NULL);
    return 0;
}

BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
{
    DisableThreadLibraryCalls(hDll);
    
    if ( dwReason == DLL_PROCESS_ATTACH )
    {
        MessageBoxA(0, "BlackLite [Simple]","", 0);
	CreateThread(0,0,(LPTHREAD_START_ROUTINE)Wait,0,0,0);
    }
    return 1;
}
dude next time use better names somebody may say that this is rubbish code only bcs of the names of variables (i dont say that it s bad)
why you make STW with float ??
Quote Originally Posted by MasterOf View Post
why you make STW with float ??
Yes, it can
What a Retard ! , DLL MAIN work Perfect ! ,

READ THIS


SWIFTDUDE BASE WORKING ON 64 BIT SYSTEM AND IR WORK PERFECT SO STOP SAYING ITS NOT WORKING OR DETECTED
I tested your code and made it undetected however there was something wrong with WallClass, It crashes the game, when first launches.
Long knife actually works for object/ walls and crates only. Speed knife doesnt work either.
Any one knows what PlayerMgr and PlayerBasic are for?

---------- Post added at 09:29 PM ---------- Previous post was at 09:14 PM ----------

Quote Originally Posted by penguinglx View Post
I tested your code and made it undetected however there was something wrong with WallClass, It crashes the game, when first launches.
Long knife actually works for object/ walls and crates only. Speed knife doesnt work either.
Any one knows what PlayerMgr and PlayerBasic are for?
I fixed it, Check for If(WallClass) first before applying any modification to the address, since the wallclass was not available at the beginning when Cshell.dll loaded
The Couching shit, actually works, but sometimes it gives error, I will look into it

---------- Post added at 09:36 PM ---------- Previous post was at 09:29 PM ----------

I APPRECIATE YOUR CODE SO, LET ME MAKE A BIT CONTRIBUTION
I RELEASE CODE TO BY PASS X-TRAP
Code:
HANDLE HackThread = NULL;
bool PleaseHack= true;
DWORD WINAPI Hacks(LPVOID)
{
      DWORD _CShell= NULL;
      do    
      {
           _CShell = (DWORD)GetModuleHandleA("CShell.dll");		
	   Sleep(100);
      }
      while(!_CShell);     

      do
      {
             //PUT THE HACKING CODE HERE
             Sleep(100); // This save a lot of CPU processing power
      }
      while(PleaseHack);
      ExitThread(0);
     RETURN 0;
}
BOOL WINAPI DllMain ( HMODULE hDll, DWORD fdwReason, LPVOID lpReserved )
{
    DWORD ExitCode = 0;
    switch(fdwReason)
    {
		case DLL_PROCESS_ATTACH:
			HackThread = CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)Hacks, NULL, NULL, NULL);     
			break;
		case DLL_PROCESS_DETACH:			
			PleaseHack = false;
			//Safely wait until thread actually killed
                        //A bit paranoid,but I just dont want any shitty thread running when crossfire.exe calls DLL_PROCESS_DETACH
			do		
			{
				GetExitCodeThread(HackThread,&ExitCode);
				Sleep(10);
			}
			while(ExitCode==STILL_ACTIVE);
			break;			
       }
	return TRUE; 
}
Btw, a good question for you. If you want to open 60 boxes with computers. What do you do.
You take 1x scissors and cut all the boxes open.
You take the scissors, cut 1 box open, put the scissorsback. Take them again cut a other box open. That in total 60 times.

You are doing in here the last one. And there is also junk in here
Quote Originally Posted by Brimir View Post
Btw, a good question for you. If you want to open 60 boxes with computers. What do you do.
You take 1x scissors and cut all the boxes open.
You take the scissors, cut 1 box open, put the scissorsback. Take them again cut a other box open. That in total 60 times.

You are doing in here the last one. And there is also junk in here
Junk? what you mean?


@penguinglx

the code looks awesome! More professional work!~!
anyway with changing something little of swiftbase you can make the base working
while do isnt patched?
Quote Originally Posted by FreeCode? View Post
Junk? what you mean?
Code:
PDWORD Weapon = (PDWORD)(dwCShell + 0xA69120 );  
DWORD pWeaponMgr1 = *(DWORD*)(dwCShell + WeaponMgr);
Why he doesn't use only pWeaponMgr1, there is no need to to make a PDWORD to the same location.

Code:
if (pWeaponMgr1)     {
                for(int i=0; i<601; i++) {
                    if((*(DWORD*)((*(DWORD*)(dwCShell+WeaponMgr))+(4*i))) != NULL &grenades)
                       *(float*)((*(DWORD*)((*(DWORD*)(dwCShell+WeaponMgr))+(4*i))) + 0x7F8) = 0.0f;				
				}
            }



 if (pWeaponMgr1) 

						   for(int i=0 ; i<601 ; i++)

						   {
							   DWORD Wep = *(DWORD*)(*Weapon + 4*i);

							   if(Wep)
							   {
								   for(int y = 0; y<9; y++)
								   {
									   *(float*)( Wep + (0x051C + (4*y))) = (float)0;
									   *(float*)( Wep + (0x0684 + (4*y))) = (float)0;
									   *(float*)( Wep + (0x192C + (4*y))) = (float)0;
									   *(float*)( Wep + (0x1B00 + (4*y))) = (float)0;
									   *(float*)( Wep + (0x1F8C + (4*y))) = (float)0;
									   *(float*)( Wep + (0x20F4 + (4*y))) = (float)0;
									   *(float*)( Wep + (0x225C + (4*y))) = (float)0;

								   }
							   } 

						   } 
}

and he has the same problem as TopBlast, why so freaking mutch loops :|?

Edit:
And why 2 memory edit styles? This is just a leech code dump.
1ste of all. Its more work to make you hack like this, it takes 10x more time becouse you need to type 10x more. So why would you make crapy code to post here?
2nd this is just copy past code.
I agree it's kinda crappy tho, It would make my machine do extra works, I need to save CPU power as much as possible. but it's a good share
I copied and pasted into IDE interpreted it, reworked + optimized them. Optimized code should run better on shitty machine.
its not working in All 32Bits Windows
working in 64 only
Posts 1–15 of 20 · Page 1 of 2

Post a Reply

Similar Threads

Tags for this Thread

None

Talk with us