my friend's funiest source code
this is the first time my friend makes a c++ hak he used mpgh and lots of other sites to compile a base and that wat it looked like::
i hope u dont die from laughing like wat i did!! looooooooooooooooooooooooooooooooooooooooooooool.. hahahaha
Code:
#include "windows.h"
#define grenades ((i==6)||(i==7)||(i==8)||(i==64)||(i==100)||(i==126)||(i==135)||(i==209)||(i==210)||(i==240)||(i==263)||(i==272)||(i==338)||(i==382)||(i==383)||(i==384))
//#define Knifes ((i==5)||(i==35)||(i==74)||(i==132)||(i==239)||(i==372)||(i==381))
//#define Mutant ((i==120)||(i==176)||(i==177)||(i==178)||(i==182)||(i==195)||(i==196)||(i==197)||(i==198)||(i==199)||(i==223)||(i==224)||(i==225)||(i==226)||(i==227)||(i==228)||(i==270)||(i==271)||(i==302)||(i==303)||(i==304)||(i==305)||(i==306)||(i==307))
#define WeaponMgr 0xA0F338
#define NoReload 0x2420
#define WeaponDamage 0x07F8
float Hithard = 999.0f;
float FragDmg = 0.0f;
DWORD WINAPI Hacks(LPVOID)
{
//in case u need it, dont forget use "else"
bool onehit = false,
reload = false,
fragdmg = false;
while(1)
{
DWORD CShell = (DWORD)GetModuleHandleA("CShell.dll");
DWORD pWeaponMgr = *(DWORD*)(CShell + WeaponMgr);
//hotkeys toggle
if(GetAsyncKeyState(VK_F9) || GetAsyncKeyState(VK_NUMPAD0) 1); { onehit = true; }
if(GetAsyncKeyState(VK_F10) || GetAsyncKeyState(VK_NUMPAD1) 1) ;{ reload = true; }
if(GetAsyncKeyState(VK_F11) || GetAsyncKeyState(VK_NUMPAD2) 1) ;{ fragdmg = true; }
//one hit kill
if(onehit)
{
if (pWeaponMgr)
{
for(int i=0; i<445; i++)
{
if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i))) != NULL)
*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i))) + WeaponDamage) = Hithard;
}
}
}
//no reload
if(reload)
{
if (pWeaponMgr)
{
for(int i=0; i<445; i++)
{
if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i))) != NULL)
*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i))) + NoReload) = 100;
}
}
}
//no grenade damage
if(fragdmg)
{
if (pWeaponMgr)
{
for(int i=0; i<445; i++)
{
if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i))) != NULL && (grenades))
*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i))) + WeaponDamage) = FragDmg;
}
}
}
Sleep(100);
}
}
bool Ready2Hook()
{
if(GetModuleHandleA("CShell.dll") != NULL
&& GetModuleHandleA("ClientFx.fxd") != NULL)
return 1;
return 0;
}
DWORD WINAPI Wait(LPVOID)
{
while(!Ready2Hook()) Sleep(200);
CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)Hacks, NULL, NULL, NULL);
return 0;
}
BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
{
DisableThreadLibraryCalls(hDll);
if ( dwReason == DLL_PROCESS_ATTACH )
{
//optional
MessageBoxA(0, Msg,Title, 0);
CreateThread(0,0,(LPTHREAD_START_ROUTINE)Wait,0,0,0);
}
return 1;
}
i hope u dont die from laughing like wat i did!! looooooooooooooooooooooooooooooooooooooooooooool.. hahahaha

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