#include "stdafx.h"
using namespace std;
BOOL WINAPI Wait(LPVOID)
{
bool Base()
{
if(GetModuleHandleA("CShell.dll") != NULL
&& GetModuleHandleA("ClientFx.fxd") != NULL)
return 1;
return 0;
}
try
{
while(!Base()) Sleep(9000)
CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)base, NULL, NULL, NULL);
return 0;
}
BOOL WINAPI DllMain(HISTANCE Instace, DWORD Reason, LPVOID Reserved)
{
if(Reason == DLL_PROCESS_ATTACH)
{
DisableThreadLibraryCalls (Instance);
MessageBoxA(0, "MADE BY BADBOY3", "HACK", 0);
CreatThread(0, 0, (LPTHREAD_START_ROUTINE) base;
}
}
#include <iostream>
int main()
{
std::cout << "Hello World" << std::endl;
system("PAUSE");
return 0;
}
#include <iostream>
using namespace std;
int main()
{
cout << "Hello World" << endl;
system("PAUSE");
return 0;
}

