removing barriers
ents = getEntArray();
for ( index = 0; index < ents.size; index++ )
{
if(isSubStr(ents[index].classname, "trigger_hurt"))
ents[index].origin = (0, 0, 9999999);
is there a way to change this to remove barriers? further can we make those barriers to a coord spawn function so we can block off places on a map without killing the maps entities?
for ( index = 0; index < ents.size; index++ )
{
if(isSubStr(ents[index].classname, "trigger_hurt"))
ents[index].origin = (0, 0, 9999999);
is there a way to change this to remove barriers? further can we make those barriers to a coord spawn function so we can block off places on a map without killing the maps entities?