Perfect aim
Why did you post
"Hi, I make no spread, no recoil and shoot fast.."
Unless your going to share stuff like that (which i think you shouldn't actually)
Why post it?
"Hi, I make no spread, no recoil and shoot fast.."
Unless your going to share stuff like that (which i think you shouldn't actually)
Why post it?
To show off.
There is no reason to share it :S
Yes it is, why would I show-off someone elses hack.. Not that I need to prove anything but here's a code-snippet..
Addresses are ofcourse not included.
I've been registered 3 days..
There is no reason to share it :S
Yes it is, why would I show-off someone elses hack.. Not that I need to prove anything but here's a code-snippet..
Code:
BOOL WriteJump( DWORD From, DWORD To )
{
if( To < From + 128 && To > From - 128 ) //Short jump
{
BYTE bpJump[2] = { 0xEB, ( To - From ) - 2 }; //Calculate opcode
return WriteMemory( From, bpJump, 2 );
}
else //Far jump
{
BYTE bpJump[5] = { 0xE9, 0x00, 0x00, 0x00, 0x00 };
*(DWORD*)&bpJump[1] = ( To - From ) - 5; //Calculate jump
return WriteMemory( From, bpJump, 5 );
}
return false; //If we end up here, something went horribly wrong
}
BOOL WriteNop( DWORD dwAddress, DWORD dwAmount )
{
BYTE bpNops[100]; //100 just incase I wanna do some gigantic NOPing :P
memset( bpNops, 0x90, 100 ); //Fill byte-array with NOPs
return WriteMemory( dwAddress, bpNops, dwAmount );
}
WriteJump( dwUnlimitedAmmo, dwUnlimitedAmmo + 6 );
WriteNop( dwUnlimitedSP, 3 );
WriteJump( dwNoSpread, dwNoSpread + 6 );
WriteJump( dwNoRecoil, dwNoRecoil + 6 );
I've been registered 3 days..
He doesn't have too get over it, It isn't his hacks probally any ways..... But yeah Nice releasezzzz
and for future refrence most people who spend more then a month on a forum that only has 50- posts are most likely a leecher (a user :0) Im a user but bleh!!!
and for future refrence most people who spend more then a month on a forum that only has 50- posts are most likely a leecher (a user :0) Im a user but bleh!!!I'm guessing you go by the name of novocain? I saw you in game the other day
Show off? Yeah, everyone's impressed, all the chicks are surrounding you waiting for some buttlove.
How pleasant. Stop being jealous kid, and start working on your own hack 
It's easy to hack Operation7 now, especially since the exe is not protected/packed and there is currently no anti-hack..
Most likely, yes.


Here's small texture-log btw, since sharing is caring..

It's easy to hack Operation7 now, especially since the exe is not protected/packed and there is currently no anti-hack..
Most likely, yes.


Here's small texture-log btw, since sharing is caring..
Code:
if( D3D_Chams ) if( NumVertices == 0x1E4 || ( NumVertices >= 0x160 && NumVertices <= 0x180 ) || ( NumVertices >= 0x1D0 && NumVertices <= 0x1E0 ) || ( NumVertices >= 0x290 && NumVertices <= 0x2D0 ) || ( NumVertices >= 0x4A0 && NumVertices <= 0x4B0 ) ) return DoMyChams( psYellow, psRed, pDevice, Type, BaseVertexIndex, MinVertexIndex, NumVertices, StartIndex, PrimitiveCount, TRUE );
I suggest you check out a snippet written by WHERE over at *************, search the forum for GenerateShader and you should find it. (Because I'm unsure wheter linking is allowed here)
And yeah, I know my model-rec was fucked up.. I redid it today, it's still not perfect but better..
The ones between the // and // I'm really not sure about.. should probably not use those 

This I'm thinking could be public release.
As you can see I will not include HP-hack, teleport and some other things i have brewing because it would really ruin the game.
The public has easy to detect hook-methods, so as soon as Netgame feel like implenting an anti-cheat this will be detected.
Chams are green when visible, red when hidden.
And yeah, I know my model-rec was fucked up.. I redid it today, it's still not perfect but better..
Code:
if( D3D_Chams ) if( ( NumVertices == 0x72 && PrimitiveCount == 0x72 ) || ( NumVertices == 0x81 && PrimitiveCount == 0x86 ) || ( NumVertices == 0x9c && PrimitiveCount == 0x64 ) || ( NumVertices == 0xb0 && PrimitiveCount == 0x10c ) || ( NumVertices == 0xbb && PrimitiveCount == 0xd1 ) || ( NumVertices == 0xd6 && PrimitiveCount == 0x94 ) || ( NumVertices == 0x16f && PrimitiveCount == 0x22e ) || ( NumVertices == 0x2ae && PrimitiveCount == 0x359 ) || ( NumVertices == 0x183 && PrimitiveCount == 0x212 ) || ( NumVertices == 0x2ae && PrimitiveCount == 0x359 ) || ( NumVertices == 0x2af && PrimitiveCount == 0x361 ) || ( NumVertices == 0x2b1 && PrimitiveCount == 0x377 ) || ( NumVertices == 0x2b4 && PrimitiveCount == 0x332 ) || ( NumVertices == 0x49e && PrimitiveCount == 0x649 ) || ( NumVertices == 0x4a6 && PrimitiveCount == 0x606 ) || ( NumVertices == 0x4a7 && PrimitiveCount == 0x62a ) || // ( NumVertices == 0x1e4 && PrimitiveCount == 0x2ea ) || ( NumVertices == 0x445 && PrimitiveCount == 0x5a4 ) || ( NumVertices == 0x1d8 && PrimitiveCount == 0x2b0 ) || ( NumVertices == 0xdf && PrimitiveCount == 0x13c ) || ( NumVertices == 0x11a && PrimitiveCount == 0x19c ) || ( NumVertices == 0x16e && PrimitiveCount == 0x210 ) || ( NumVertices == 0x137 && PrimitiveCount == 0x110 ) || ( NumVertices == 0x219 && PrimitiveCount == 0x2b2 ) || ( NumVertices == 0x18b && PrimitiveCount == 0x1ba ) || ( NumVertices == 0x163 && PrimitiveCount == 0x1bc ) || ( NumVertices == 0x241 && PrimitiveCount == 0x2b8 ) || ( NumVertices == 0x23b && PrimitiveCount == 0x27d ) || ( NumVertices == 0x249 && PrimitiveCount == 0x2a4 ) || ( NumVertices == 0x257 && PrimitiveCount == 0x29e ) || ( NumVertices == 0x13f && PrimitiveCount == 0x170 ) || ( NumVertices == 0xe9 && PrimitiveCount == 0x122 ) || ( NumVertices == 0x208 && PrimitiveCount == 0x2bb ) || ( NumVertices == 0x244 && PrimitiveCount == 0x263 ) || ( NumVertices == 0x208 && PrimitiveCount == 0x23e ) || ( NumVertices == 0x252 && PrimitiveCount == 0x1e0 ) || ( NumVertices == 0x13c && PrimitiveCount == 0x224 ) || ( NumVertices == 0x24f && PrimitiveCount == 0x236 ) || ( NumVertices == 0x229 && PrimitiveCount == 0x26a ) || ( NumVertices == 0x1d8 && PrimitiveCount == 0x203 ) || ( NumVertices == 0x182 && PrimitiveCount == 0x262 ) || ( NumVertices == 0x1c9 && PrimitiveCount == 0x2b8 ) || ( NumVertices == 0x228 && PrimitiveCount == 0x220 ) || ( NumVertices == 0xdb && PrimitiveCount == 0xfa ) || ( NumVertices == 0x143 && PrimitiveCount == 0x130 ) || ( NumVertices == 0x1d4 && PrimitiveCount == 0x178 ) || ( NumVertices == 0xe1 && PrimitiveCount == 0x104 ) || ( NumVertices == 0x200 && PrimitiveCount == 0x300 ) || ( NumVertices == 0x2f9 && PrimitiveCount == 0x287 ) || ( NumVertices == 0x2a9 && PrimitiveCount == 0x31c ) || ( NumVertices == 0x454 && PrimitiveCount == 0x56b ) || ( NumVertices == 0x3e2 && PrimitiveCount == 0x55c ) || ( NumVertices == 0x430 && PrimitiveCount == 0x580 ) || ( NumVertices == 0x418 && PrimitiveCount == 0x58a ) || ( NumVertices == 0x389 && PrimitiveCount == 0x4c2 ) || ( NumVertices == 0x419 && PrimitiveCount == 0x5b3 ) || ( NumVertices == 0x41d && PrimitiveCount == 0x541 ) || ( NumVertices == 0x43e && PrimitiveCount == 0x57c ) || ( NumVertices == 0x442 && PrimitiveCount == 0x574 ) || ( NumVertices == 0x423 && PrimitiveCount == 0x5a9 ) || ( NumVertices == 0x384 && PrimitiveCount == 0x516 ) || ( NumVertices == 0x453 && PrimitiveCount == 0x59a ) || ( NumVertices == 0x408 && PrimitiveCount == 0x564 ) || ( NumVertices == 0x3af && PrimitiveCount == 0x4d8 ) || ( NumVertices == 0x42c && PrimitiveCount == 0x5c0 ) || ( NumVertices == 0x412 && PrimitiveCount == 0x55c ) || ( NumVertices == 0x3ab && PrimitiveCount == 0x50e ) || ( NumVertices == 0x447 && PrimitiveCount == 0x58e ) || ( NumVertices == 0x452 && PrimitiveCount == 0x5c6 ) || ( NumVertices == 0x1da && PrimitiveCount == 0x2b0 ) || ( NumVertices == 0x1d5 && PrimitiveCount == 0x2a4 ) || ( NumVertices == 0x1d4 && PrimitiveCount == 0x2a4 ) || ( NumVertices == 0x1c0 && PrimitiveCount == 0x2a0 ) || ( NumVertices == 0x1e9 && PrimitiveCount == 0x2aa ) || ( NumVertices == 0x452 && PrimitiveCount == 0x5c6 ) || ( NumVertices == 0x1c8 && PrimitiveCount == 0x2b0 ) || ( NumVertices == 0x1e6 && PrimitiveCount == 0x2b0 ) || ( NumVertices == 0x1f2 && PrimitiveCount == 0x2ac ) || ( NumVertices == 0x1f2 && PrimitiveCount == 0x27a ) || ( NumVertices == 0x1d6 && PrimitiveCount == 0x2ae ) || ( NumVertices == 0x1d5 && PrimitiveCount == 0x29a ) || ( NumVertices == 0x1ef && PrimitiveCount == 0x2ac ) || ( NumVertices == 0x1e4 && PrimitiveCount == 0x2ac ) || ( NumVertices == 0x1dd && PrimitiveCount == 0x2ae ) || ( NumVertices == 0x1f2 && PrimitiveCount == 0x2a3 ) || ( NumVertices == 0x1dd && PrimitiveCount == 0x2b0 ) || ( NumVertices == 0x2b2 && PrimitiveCount == 0x35d ) || ( NumVertices == 0xb0 && PrimitiveCount == 0x10c ) || ( NumVertices == 0xad && PrimitiveCount == 0x108 ) || ( NumVertices == 0x298 && PrimitiveCount == 0x370 ) || ( NumVertices == 0x1df && PrimitiveCount == 0x24e ) || ( NumVertices == 0x49e && PrimitiveCount == 0x649 ) || ( NumVertices == 0x2b2 && PrimitiveCount == 0x35d ) || ( NumVertices == 0x2b3 && PrimitiveCount == 0x326 ) || ( NumVertices == 0x9e && PrimitiveCount == 0x10a ) || ( NumVertices == 0x2b2 && PrimitiveCount == 0x35d ) || ( NumVertices == 0xad && PrimitiveCount == 0x108 ) || ( NumVertices == 0x298 && PrimitiveCount == 0x370 ) || ( NumVertices == 0x2ba && PrimitiveCount == 0x378 ) || ( NumVertices == 0x2b2 && PrimitiveCount == 0x362 ) || ( NumVertices == 0x2b2 && PrimitiveCount == 0x35b ) || ( NumVertices == 0x1db && PrimitiveCount == 0x2e2 ) || ( NumVertices == 0x176 && PrimitiveCount == 0x24a ) || ( NumVertices == 0x176 && PrimitiveCount == 0x24a ) || ( NumVertices == 0x2b3 && PrimitiveCount == 0x326 ) || ( NumVertices == 0x9e && PrimitiveCount == 0x10a ) || ( NumVertices == 0x1db && PrimitiveCount == 0x2e0 ) || ( NumVertices == 0x61a && PrimitiveCount == 0x848 ) || ( NumVertices == 0x2a1 && PrimitiveCount == 0x366 ) || ( NumVertices == 0x2a7 && PrimitiveCount == 0x35b ) || ( NumVertices == 0x2a3 && PrimitiveCount == 0x339 ) || ( NumVertices == 0x2b2 && PrimitiveCount == 0x35b ) || ( NumVertices == 0x2b6 && PrimitiveCount == 0x364 ) || ( NumVertices == 0x2ac && PrimitiveCount == 0x38e ) || ( NumVertices == 0x2a6 && PrimitiveCount == 0x334 ) || ( NumVertices == 0x2b4 && PrimitiveCount == 0x352 ) || // ( NumVertices == 0x5f6 && PrimitiveCount == 0x808 ) ) return DoMyChams( psRed, psGreen, pDevice, Type, BaseVertexIndex, MinVertexIndex, NumVertices, StartIndex, PrimitiveCount );


This I'm thinking could be public release.
As you can see I will not include HP-hack, teleport and some other things i have brewing because it would really ruin the game.
The public has easy to detect hook-methods, so as soon as Netgame feel like implenting an anti-cheat this will be detected.
Chams are green when visible, red when hidden.
Azorbix and WHERE only have posted the Shadercode for solid & flat models, but I'd like to know how the outterline is done on the model edges. It looks very nifty.
Still, i dun care
nice release i already said you dont have too 
nice release i already said you dont have too 
Im a jealous little child..


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