Working source code:

Posts 1–8 of 8 · Page 1 of 1
Working source code:
I found this base in Dead(H)ell's thread. it was suppose to be detected or something. I took it, changed a few things and it works 100% just tested it myself.

All you need to do is put the right offsets/addies in.

Thanks! have fun!

I'm not sure who's base this originally was but i herd it was Swifts. SO:

Credits: @Swiftdude and i guess me a little i dunno.

Code:
#include<Windows.h>

#define grenades  ((i==6)||(i==7)||(i==8)||(i==64)||(i==100)||(i==126)||(i==135)||(i==209)||(i==210)||(i==240)||(i==263)||(i==272)||(i==338)||(i==382)||(i==383)||(i==384))
#define Knifes    ((i==5)||(i==35)||(i==74)||(i==132)||(i==239)||(i==372)||(i==381))
#define Mutant    ((i==120)||(i==176)||(i==177)||(i==178)||(i==182)||(i==195)||(i==196)||(i==197)||(i==198)||(i==199)||(i==223)||(i==224)||(i==225)||(i==226)||(i==227)||(i==228)||(i==270)||(i==271)||(i==302)||(i==303)||(i==304)||(i==305)||(i==306)||(i==307))


#define WeaponMgr     0x000000   // AmmoDamage//WeaponMgr

//*********DEFINE YOUR HACKS HERE***********//

#define NoDelay        0x0000      // ChangeWeaponAnimRatio
#define AmmoDmg        0x0000       // AmmoDamage



float Change = 100;

DWORD WINAPI Hacks(LPVOID)
{
  
  bool Nochange = true;
  while(1)
  {
    DWORD CShell   = (DWORD)GetModuleHandleA("CShell.dll");
	DWORD pWeaponMgr = *(DWORD*)(CShell + WeaponMgr);
	   
	
	if(Nochange)
{
   if (pWeaponMgr)
   {
       for(int i=0; i<560; i++)
{
   if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i))) != NULL)
       *(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i))) + NoDelay) = Change;
}
   }
}
	Sleep(100);
  }
}
	bool Ready2Hook()
{
    if(GetModuleHandleA("CShell.dll") != NULL
	&& GetModuleHandleA("ClientFx.fxd") != NULL)
    return 1;
  return 0;
}

DWORD WINAPI Wait(LPVOID)
{
  while(!Ready2Hook()) Sleep(200);
	CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)Hacks, NULL, NULL, NULL);
  return 0;
}

BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
{
  DisableThreadLibraryCalls(hDll);
  
  if ( dwReason == DLL_PROCESS_ATTACH )
  {
	
    
	CreateThread(0,0,(LPTHREAD_START_ROUTINE)Hacks,0,0,0);
  }
  return 1;
}
Good Job And Making it undetected Well i make my own base like not copy of other example Swiftdude and Edited i have my base ready undetected and in my own Format
Quote Originally Posted by ToXiC Coder View Post
Good Job And Making it undetected Well i make my own base like not copy of other example Swiftdude and Edited i have my base ready undetected and in my own Format
i have a base also. Not this one.
Quote Originally Posted by JusCaus View Post
i have a base also. Not this one.
Good For you
hey look its my base
Quote Originally Posted by Swiftdude View Post
hey look its my base
Whaha, be happy
it's just because of SndDrv.dll/...if u try mlang=detected....and next patch sndrv will be detected i think..
Quote Originally Posted by Assassin's Creed View Post
it's just because of SndDrv.dll/...if u try mlang=detected....and next patch sndrv will be detected i think..
Well yeah, i thought i seen you post that even if you changed the offsets and stuff it was still detected. No biggie i just updated it for other people.
Posts 1–8 of 8 · Page 1 of 1

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