Zbuffer

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Zbuffer
i found this:

0x6AD320 or 0xAD320 and the normal value is 80

i think if you disable it , you might make a wallhack..


---------- Post added at 04:44 PM ---------- Previous post was at 04:43 PM ----------

PS: from crossfire.exe
Quote Originally Posted by JusCaus View Post
hmmmmm....
test it...
i did. gives you an error about the LegacyShader not found.
Quote Originally Posted by JusCaus View Post
i did. gives you an error about the LegacyShader not found.


well just tryed to helpe
All good bro. Im tring to figure some stuff out ,lol
good luck all the wallhack and chams in memory are not difficult at all i will post pics
Quote Originally Posted by kmanev073 View Post
good luck all the wallhack and chams in memory are not difficult at all i will post pics

Great i wanna see!!!!!!
Quote Originally Posted by DaRk View Post
where did u find it?
for CShell or crossfire.exe?
He isnt going to tell.....
Nope it's not like this WallHack is d3d and Zbuffer isn't an addy :/

so it won't work like that
Quote Originally Posted by MasterOf View Post

But that's the stupidest way to make it. What sh_z_sektor is talking about is how all of us REAL coders do things. You hook directx and then you disable and do your setting of the render states in the dip. With that way you have total control over the directx api being used in the game depending on which functions you hook. Btw, wallhack isn't the coolest d3d feature. They come and go depending on how many walls are between you. Boxes are the best "wallhacks" since you see them behind the wall.
Quote Originally Posted by sh_z_sektor View Post
Nope it's not like this WallHack is d3d and Zbuffer isn't an addy :/

so it won't work like that
Of course it is possible to do it.
When you use a d3d hook, you just unactivate renderstates (ZBuffer : D3DZB_FALSE).
CrossFire has to activate them everytime (ZBuffer : D3DZB_TRUE).
When you change the D3DZB_TRUE from CrossFire to D3DZB_FALSE, you got a wallhack.
(Using NOPs would work also)
yes wallhack is easy to make with D3D:

Code:
 if (  iStride == 44 &&Wallhack)
  {
		pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
  }
Yes your are rigth ESP Box is the best ^^ its working in Egypt and Ship too :P
Quote Originally Posted by 258456 View Post
But that's the stupidest way to make it. What sh_z_sektor is talking about is how all of us REAL coders do things. You hook directx and then you disable and do your setting of the render states in the dip. With that way you have total control over the directx api being used in the game depending on which functions you hook. Btw, wallhack isn't the coolest d3d feature. They come and go depending on how many walls are between you. Boxes are the best "wallhacks" since you see them behind the wall.
Agreed.

Quote Originally Posted by derh.acker View Post
Of course it is possible to do it.
When you use a d3d hook, you just unactivate renderstates (ZBuffer : D3DZB_FALSE).
CrossFire has to activate them everytime (ZBuffer : D3DZB_TRUE).
When you change the D3DZB_TRUE from CrossFire to D3DZB_FALSE, you got a wallhack.
(Using NOPs would work also)
Hmm you'r tring to teach me or teaching other guys becuz i already know that shit when i first started coding when i was a noob so no need to give me you'r info about stuff i already know
Quote Originally Posted by sh_z_sektor View Post
Agreed.



Hmm you'r tring to teach me or teaching other guys becuz i already know that shit when i first started coding when i was a noob so no need to give me you'r info about stuff i already know
I just help newbies.
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