Simple Base [After last patch]

Posts 1–7 of 7 · Page 1 of 1
Simple Base [After last patch]
1. Make a Cpp file called whatever you want.

Main.cpp

includes all important files to this source
Code:
#include <windows.h>
#include <iostream>
//LoginCheck, Make a header file called "LoginCheck.h"
#include "LoginCheck.h"
the Hackthread.
Code:
void HackMain (void)
{
	while(1)

	{
		//code here
	}
	Sleep(200);
}
The new VOID, this make the base undetected.
Code:
DWORD WINAPI Runner (LPVOID)

{	
	HackMain(); //your hackthread
	return 1; //return true

}
The DllMain
Code:
BOOL WINAPI DllMain(HMODULE hDll, DWORD dwReason, LPVOID lpReserved)
{
	if (dwReason == DLL_PROCESS_ATTACH)
	{
	}
    if (GetModuleHandleA("CShell.dll") && GetModuleHandleA("ClientFx.Fxd") && !LogIn)
	{
		DisableThreadLibraryCalls(hDll);
		LogIn = true; Sleep(200); //LoginCheck true
		CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)Runner, NULL, NULL, NULL); //CreateThread start Runner
	}
	return TRUE;
}
2. Add a header file called "LoginCheck".

LoginCheck.h
Code:
bool LogIn = false; //Important "false"
Quote Originally Posted by Assassin's Creed View Post
thats mine???

---------- Post added at 02:10 PM ---------- Previous post was at 02:09 PM ----------

are u fucking stupid or wtf...i never share shit with u again..
Credits: CA section - Professor
http://www.mpgh.net/forum/207-combat...mple-hack.html

Quote Originally Posted by CheatCreatorzz View Post


Credits: CA section - Professor
http://www.mpgh.net/forum/207-combat...mple-hack.html

Face Palm dude
this is what he used....:
Code:
BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
// DllMain is an optional function for you to declare.
// It serves as the entry point for any DLL
{
	DisableThreadLibraryCalls(hDll);
	// Make a call to DisableThreadLibraryCalls with the hModule variable
	// as its argument; Doing this is an optimization trick to prevent
	// needless thread attach/detach messages from triggering further calls
	// to our DllMain function.
	if ( dwReason == DLL_PROCESS_ATTACH )
	{
		//When this dll is injected into the process. this is what the dll is supposed to do.
		// Null, in C Plus Plus, nothing. It is defined as 0
		CreateThread(NULL, NULL, Lesson, NULL, NULL, NULL);
		//It creates the thread called "Lesson" which is defined a few lines up. DWORD WINAPI Lesson (LPVOID)
	}
return TRUE;
// Although the return value doesn't actually matter. You return the value TRUE or FALSE indicatinng success or failure.

}
after deleting shit
Code:
BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
{
	DisableThreadLibraryCalls(hDll);
	
	
	if ( dwReason == DLL_PROCESS_ATTACH )
	{
		
		CreateThread(NULL, NULL, Lesson, NULL, NULL, NULL);
		
	}
return TRUE;


}
not this:
Code:
BOOL WINAPI DllMain(HMODULE hDll, DWORD dwReason, LPVOID lpReserved)
{
	if (dwReason == DLL_PROCESS_ATTACH)
	{
	}
    if (GetModuleHandleA("CShell.dll") && GetModuleHandleA("ClientFx.Fxd") && !LogIn)
	{
		DisableThreadLibraryCalls(hDll);
		LogIn = true; Sleep(200); //LoginCheck true
		CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)Runner, NULL, NULL, NULL); //CreateThread start Runner
	}
	return TRUE;
}
Quote Originally Posted by Assassin's Creed View Post

this is what he used....:
Code:
BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
// DllMain is an optional function for you to declare.
// It serves as the entry point for any DLL
{
	DisableThreadLibraryCalls(hDll);
	// Make a call to DisableThreadLibraryCalls with the hModule variable
	// as its argument; Doing this is an optimization trick to prevent
	// needless thread attach/detach messages from triggering further calls
	// to our DllMain function.
	if ( dwReason == DLL_PROCESS_ATTACH )
	{
		//When this dll is injected into the process. this is what the dll is supposed to do.
		// Null, in C Plus Plus, nothing. It is defined as 0
		CreateThread(NULL, NULL, Lesson, NULL, NULL, NULL);
		//It creates the thread called "Lesson" which is defined a few lines up. DWORD WINAPI Lesson (LPVOID)
	}
return TRUE;
// Although the return value doesn't actually matter. You return the value TRUE or FALSE indicatinng success or failure.

}
after deleting shit
Code:
BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
{
	DisableThreadLibraryCalls(hDll);
	
	
	if ( dwReason == DLL_PROCESS_ATTACH )
	{
		
		CreateThread(NULL, NULL, Lesson, NULL, NULL, NULL);
		
	}
return TRUE;


}
not this:
Code:
BOOL WINAPI DllMain(HMODULE hDll, DWORD dwReason, LPVOID lpReserved)
{
	if (dwReason == DLL_PROCESS_ATTACH)
	{
	}
    if (GetModuleHandleA("CShell.dll") && GetModuleHandleA("ClientFx.Fxd") && !LogIn)
	{
		DisableThreadLibraryCalls(hDll);
		LogIn = true; Sleep(200); //LoginCheck true
		CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)Runner, NULL, NULL, NULL); //CreateThread start Runner
	}
	return TRUE;
}

I just add LoginCheck & GetModuleHandle, i also can remove them , btw i got them from Giniyat's base that he shared some months ago.
It looks like this:
Code:
BOOL WINAPI DllMain(HMODULE hDll, DWORD dwReason, LPVOID lpReserved)
{
	if (dwReason == DLL_PROCESS_ATTACH)
	{
		//
	}

    if (GetModuleHandleA("CShell.dll") && GetModuleHandleA("ClientFx.Fxd") && !attached)
	{
		DisableThreadLibraryCalls(hDll);
		attached = true;
		CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)hack, NULL, NULL, NULL);
	}
	return TRUE;
}
I only add a run thread for hack thread, i found that on CA section

Code:
DWORD WINAPI Lesson (LPVOID)
// This is just a dummy function that will be the code activate the main thread
{	
	Main();
	//Call the thread called Main
	return 1;
	//Finish of the thread.
}
with less info
Code:
DWORD WINAPI Lesson (LPVOID)

{	
	Main();
	return 1;
}
Quote Originally Posted by CheatCreatorzz View Post



I just add LoginCheck & GetModuleHandle, i also can remove them , btw i got them from Giniyat's base that he shared some months ago.
It looks like this:
Code:
BOOL WINAPI DllMain(HMODULE hDll, DWORD dwReason, LPVOID lpReserved)
{
	if (dwReason == DLL_PROCESS_ATTACH)
	{
		//
	}

    if (GetModuleHandleA("CShell.dll") && GetModuleHandleA("ClientFx.Fxd") && !attached)
	{
		DisableThreadLibraryCalls(hDll);
		attached = true;
		CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)hack, NULL, NULL, NULL);
	}
	return TRUE;
}
I only add a run thread for hack thread, i found that on CA section

Code:
DWORD WINAPI Lesson (LPVOID)
// This is just a dummy function that will be the code activate the main thread
{	
	Main();
	//Call the thread called Main
	return 1;
	//Finish of the thread.
}
with less info
Code:
DWORD WINAPI Lesson (LPVOID)

{	
	Main();
	return 1;
}
this is what i use but i just changed log in to "clear" and the H file to hook.h .... and i didnt get it from giniyat....wierd...
Quote Originally Posted by Assassin's Creed View Post


this is what i use but i just changed log in to "clear" and the H file to hook.h .... and i didnt get it from giniyat....wierd...
many people have the bool blabla = flase;
then If GetModuleHandle (!blabla)
then DisableThreadLibraryCalls(hDll)
after that -> ..
blabla = true;

not so great.


I just combinated 2-3 bases
one question
why a whole header file for just one variable?
Posts 1–7 of 7 · Page 1 of 1

Post a Reply

Similar Threads

Tags for this Thread

None

Talk with us