All credits go to @Archangel for making this tutorial
Here are all the tools you need to make youre mods.
Includes:
- Iwi x Dds (convert the .iwi files to a .dds format, which can be opened in photoshop with the plugin provided)
- dds2iwi (use this to convert your file back to an .iwi file, so it can be used ingame)
- HxD editor (a hex editor)
- CRC32Fixer (use this to make the files work in public matches)
- Photoshop Plugin (to open and edit .dds files in photoshop)
This tutorial is about how to save your modded files correctley after Editing them in Photoshop, and you will learn a bit on how to use alpha layers.
Use this saving method to prevent the 'image file corrupt' error.
How to save your modded files correctley
If the file size of dds is same as iwi file like in this picture,
you do not need mipmaps, but do u save it in D-XT 1 or D-XT 5?
Thats what we are going to learn you now.
Saving in D-XT5 or D-XT1
If your modded file uses an Alpha channel, you need to save it as D-XT5
(see screenshot)
When it does not uses Alpha Channel, you save it as D-XT1
(see screenshot)
If you saved the file in D-XT1, but the file size of the dds (the modded file),
and the .iwi (the original file),
is not the same, you made an mistake while saving.
To fix that, save the file as D-XT5.
Also when you save a file in D-XT5, and the filesize isnt correct, save it in D-XT1(other way around )
When you convert you modded dds file back to an .iwi file,
and the filesize is diffrent, you need to use mipmaps.
For instance, if the file uses alpha, and the dds file is not same size as the iwi file when u converted(see screenshot), save it as;
D-XT5 + mipmaps
If the file does not uses alpha, save it as;
D-XT1 + mipmaps
I hope i explained myself correctley to you. If not, feel free to ask questions
About Alpha Layers
Now you learned how to save a file correctley,
you need to know what Alpha Layers are.
soo now that u know how to save files u must learn what is alpha
Alpha on Scopes
Alpha on scopes makes the scope for one part visible and an other part invisible.
If the alpha is fully black, the scope will be fully 'invisible' (in other words, you cant look trought the scope, everything is just black).
If some part of alpha is white, that part will be fully 'visible' (the part where you can look trought)
So if you are making scopes, just copy whole image of scope and paste it on alpha,
and use the color replace tool to make the grey lines into full white
now why do u need full white?;
If it is white, it will be visible,
but if it is grey ,it will be tranparent, but still visible.
The darker the color, the more invisible will it be.
The lighter (whiter) the color, the more visible it will be.
Take a look at the crusifix and crossfire scopes for example (texture hack v1.6).
Those are created by using alpha.
I hope you have a better understanding now what alpha layes (can) do.
Again, when you have any questions, feel free to ask them
TOOLS.rar
image file corrupt
Originally Posted by chenjunhua9636
image file corrupt
Yeah, Im getting that error too :O
For all that wonder.
Ensure that the file size of your edited IWI and the original one are the same.
If not, then you are to use the: Generate MIP Maps.
I followed instructions to the letter (ensured correct file sizes and everything) but when I join a server I get the error files differ from server.
what am I doing wrong?
Could not load image?
Originally Posted by teizxamos
Could not load image?
When did it say that?
Originally Posted by Nachos
When did it say that?
also having this it says when its doing conecting to servers
thanks bro very helpful
Originally Posted by Nachos
When did it say that?
Been trying with CS6 but it doesn't work
How do make a chrome skin ? Help me please.
Hmm , I wanted to start doing textures again ,but guess I won`t be doing any. The plug-in doesn`t support CS6 . Tried both on 64 bit and 32 bit , and it just says the document isn`t the correct type. :/ I`ll start searching for a newer plug-in for the CS6 ,will tell if I find something.
Originally Posted by lolbie
All credits go to @Archangel for making this tutorial
Here are all the tools you need to make youre mods.
Includes:
- Iwi x Dds (convert the .iwi files to a .dds format, which can be opened in photoshop with the plugin provided)
- dds2iwi (use this to convert your file back to an .iwi file, so it can be used ingame)
- HxD editor (a hex editor)
- CRC32Fixer (use this to make the files work in public matches)
- Photoshop Plugin (to open and edit .dds files in photoshop)
This tutorial is about how to save your modded files correctley after Editing them in Photoshop, and you will learn a bit on how to use alpha layers.
Use this saving method to prevent the 'image file corrupt' error.
How to save your modded files correctley
If the file size of dds is same as iwi file like in this picture,
you do not need mipmaps, but do u save it in D-XT 1 or D-XT 5?
Thats what we are going to learn you now.
Saving in D-XT5 or D-XT1
If your modded file uses an Alpha channel, you need to save it as D-XT5
(see screenshot)
When it does not uses Alpha Channel, you save it as D-XT1
(see screenshot)
If you saved the file in D-XT1, but the file size of the dds (the modded file),
and the .iwi (the original file),
is not the same, you made an mistake while saving.
To fix that, save the file as D-XT5.
Also when you save a file in D-XT5, and the filesize isnt correct, save it in D-XT1(other way around )
When you convert you modded dds file back to an .iwi file,
and the filesize is diffrent, you need to use mipmaps.
For instance, if the file uses alpha, and the dds file is not same size as the iwi file when u converted(see screenshot), save it as;
D-XT5 + mipmaps
If the file does not uses alpha, save it as;
D-XT1 + mipmaps
I hope i explained myself correctley to you. If not, feel free to ask questions
About Alpha Layers
Now you learned how to save a file correctley,
you need to know what Alpha Layers are.
soo now that u know how to save files u must learn what is alpha
Alpha on Scopes
Alpha on scopes makes the scope for one part visible and an other part invisible.
If the alpha is fully black, the scope will be fully 'invisible' (in other words, you cant look trought the scope, everything is just black).
If some part of alpha is white, that part will be fully 'visible' (the part where you can look trought)
So if you are making scopes, just copy whole image of scope and paste it on alpha,
and use the color replace tool to make the grey lines into full white
now why do u need full white?;
If it is white, it will be visible,
but if it is grey ,it will be tranparent, but still visible.
The darker the color, the more invisible will it be.
The lighter (whiter) the color, the more visible it will be.
Take a look at the crusifix and crossfire scopes for example (texture hack v1.6).
Those are created by using alpha.
I hope you have a better understanding now what alpha layes (can) do.
Again, when you have any questions, feel free to ask them
Thanks for the tutorial ;D
I get a problem or the tutorial is fotr MW2 =/
hey it say
when i open .dds file in P.S. CS5
i patched it
i did all steps still i can't open it