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Home › Forum › MultiPlayer Game Hacks & Cheats › Call of Duty Hacks & Cheats › Call of Duty 8 - Modern Warfare 3 (MW3) Hacks & Cheats › Call of Duty Modern Warfare 3 Texture Modding › All tools needed for Texture modding

All tools needed for Texture modding

Posts 1–15 of 15 · Page 1 of 1
lolbie
lolbie
All tools needed for Texture modding
All credits go to @Archangel for making this tutorial

Here are all the tools you need to make youre mods.

Includes:
- Iwi x Dds (convert the .iwi files to a .dds format, which can be opened in photoshop with the plugin provided)
- dds2iwi (use this to convert your file back to an .iwi file, so it can be used ingame)
- HxD editor (a hex editor)
- CRC32Fixer (use this to make the files work in public matches)
- Photoshop Plugin (to open and edit .dds files in photoshop)

Download Photoshop here
http://www.mpgh.net/forum/210-combat...o-keygens.html

Download IWIFix here
http://www.mpgh.net/forum/281-call-d...x-v1-11-a.html
Description: Tool is meant to fix HEX code insted of you. According to that you can skip HEX editing but not CRC fixing.

How to make your mods work in public

Hello peeps,
A little tutorial on how to make your files work in public.
If you have any questions, feel free to ask them

Step 1

Step 2

Step 3

Step 4

Step 5

Step 6

Step 7

Step 8

Step 9

Step 10

Step 11

Step 12

Step 13


Thanks to SuperNovaAO for this awsome tool!


How to save the files

Hi people,

This tutorial is about how to save your modded files correctley after Editing them in Photoshop, and you will learn a bit on how to use alpha layers.
Use this saving method to prevent the 'image file corrupt' error.

How to save your modded files correctley
If the file size of dds is same as iwi file like in this picture,
you do not need mipmaps, but do u save it in D-XT 1 or D-XT 5?
Thats what we are going to learn you now.


Saving in D-XT5 or D-XT1
If your modded file uses an Alpha channel, you need to save it as D-XT5
(see screenshot)


When it does not uses Alpha Channel, you save it as D-XT1
(see screenshot)


If you saved the file in D-XT1, but the file size of the dds (the modded file),
and the .iwi (the original file),
is not the same, you made an mistake while saving.
To fix that, save the file as D-XT5.
Also when you save a file in D-XT5, and the filesize isnt correct, save it in D-XT1(other way around )

When you convert you modded dds file back to an .iwi file,
and the filesize is diffrent, you need to use mipmaps.

For instance, if the file uses alpha, and the dds file is not same size as the iwi file when u converted(see screenshot), save it as;
D-XT5 + mipmaps


If the file does not uses alpha, save it as;
D-XT1 + mipmaps


I hope i explained myself correctley to you. If not, feel free to ask questions

About Alpha Layers
Now you learned how to save a file correctley,
you need to know what Alpha Layers are.
soo now that u know how to save files u must learn what is alpha

Alpha on Scopes
Alpha on scopes makes the scope for one part visible and an other part invisible.

If the alpha is fully black, the scope will be fully 'invisible' (in other words, you cant look trought the scope, everything is just black).

If some part of alpha is white, that part will be fully 'visible' (the part where you can look trought)

So if you are making scopes, just copy whole image of scope and paste it on alpha,
and use the color replace tool to make the grey lines into full white

now why do u need full white?;
If it is white, it will be visible,
but if it is grey ,it will be tranparent, but still visible.

The darker the color, the more invisible will it be.
The lighter (whiter) the color, the more visible it will be.

Take a look at the crusifix and crossfire scopes for example (texture hack v1.6).
Those are created by using alpha.

I hope you have a better understanding now what alpha layes (can) do.
Again, when you have any questions, feel free to ask them


TOOLS.rar
#1 · edited 14y ago · 14y ago
CH
chenjunhua9636
image file corrupt
#2 · 14y ago
MI
Mitosis
Quote Originally Posted by chenjunhua9636 View Post
image file corrupt
Yeah, Im getting that error too :O
#3 · 14y ago
Jorndel
Jorndel
For all that wonder.
Ensure that the file size of your edited IWI and the original one are the same.

If not, then you are to use the: Generate MIP Maps.


@lolbie Why didn't you add my tutorial?
#4 · 14y ago
Illest Killer
Illest Killer
I followed instructions to the letter (ensured correct file sizes and everything) but when I join a server I get the error files differ from server.

what am I doing wrong?
#5 · 14y ago
TE
teizxamos
Could not load image?
#6 · 14y ago
Nachos
Nachos
Quote Originally Posted by teizxamos View Post
Could not load image?
When did it say that?
#7 · 14y ago
SammyDoge1
SammyDoge1
Quote Originally Posted by Nachos View Post


When did it say that?
also having this it says when its doing conecting to servers
#8 · 14y ago
DY
dyv
thanks bro very helpful
#9 · 13y ago
LA
Larity2056
Quote Originally Posted by Nachos View Post


When did it say that?
Been trying with CS6 but it doesn't work
#10 · 13y ago
GA
gawtgawgawrgrg
How do make a chrome skin ? Help me please.
#11 · 13y ago
Ace666
Ace666
Hmm , I wanted to start doing textures again ,but guess I won`t be doing any. The plug-in doesn`t support CS6 . Tried both on 64 bit and 32 bit , and it just says the document isn`t the correct type. :/ I`ll start searching for a newer plug-in for the CS6 ,will tell if I find something.
#12 · 13y ago
gameplays4cod
gameplays4cod
Quote Originally Posted by lolbie View Post
All credits go to @Archangel for making this tutorial

Here are all the tools you need to make youre mods.

Includes:
- Iwi x Dds (convert the .iwi files to a .dds format, which can be opened in photoshop with the plugin provided)
- dds2iwi (use this to convert your file back to an .iwi file, so it can be used ingame)
- HxD editor (a hex editor)
- CRC32Fixer (use this to make the files work in public matches)
- Photoshop Plugin (to open and edit .dds files in photoshop)

Download Photoshop here
http://www.mpgh.net/forum/210-combat...o-keygens.html

Download IWIFix here
http://www.mpgh.net/forum/281-call-d...x-v1-11-a.html
Description: Tool is meant to fix HEX code insted of you. According to that you can skip HEX editing but not CRC fixing.

How to make your mods work in public

Hello peeps,
A little tutorial on how to make your files work in public.
If you have any questions, feel free to ask them

Step 1

Step 2

Step 3

Step 4

Step 5

Step 6

Step 7

Step 8

Step 9

Step 10

Step 11

Step 12

Step 13


Thanks to SuperNovaAO for this awsome tool!


How to save the files

Hi people,

This tutorial is about how to save your modded files correctley after Editing them in Photoshop, and you will learn a bit on how to use alpha layers.
Use this saving method to prevent the 'image file corrupt' error.

How to save your modded files correctley
If the file size of dds is same as iwi file like in this picture,
you do not need mipmaps, but do u save it in D-XT 1 or D-XT 5?
Thats what we are going to learn you now.


Saving in D-XT5 or D-XT1
If your modded file uses an Alpha channel, you need to save it as D-XT5
(see screenshot)


When it does not uses Alpha Channel, you save it as D-XT1
(see screenshot)


If you saved the file in D-XT1, but the file size of the dds (the modded file),
and the .iwi (the original file),
is not the same, you made an mistake while saving.
To fix that, save the file as D-XT5.
Also when you save a file in D-XT5, and the filesize isnt correct, save it in D-XT1(other way around )

When you convert you modded dds file back to an .iwi file,
and the filesize is diffrent, you need to use mipmaps.

For instance, if the file uses alpha, and the dds file is not same size as the iwi file when u converted(see screenshot), save it as;
D-XT5 + mipmaps


If the file does not uses alpha, save it as;
D-XT1 + mipmaps


I hope i explained myself correctley to you. If not, feel free to ask questions

About Alpha Layers
Now you learned how to save a file correctley,
you need to know what Alpha Layers are.
soo now that u know how to save files u must learn what is alpha

Alpha on Scopes
Alpha on scopes makes the scope for one part visible and an other part invisible.

If the alpha is fully black, the scope will be fully 'invisible' (in other words, you cant look trought the scope, everything is just black).

If some part of alpha is white, that part will be fully 'visible' (the part where you can look trought)

So if you are making scopes, just copy whole image of scope and paste it on alpha,
and use the color replace tool to make the grey lines into full white

now why do u need full white?;
If it is white, it will be visible,
but if it is grey ,it will be tranparent, but still visible.

The darker the color, the more invisible will it be.
The lighter (whiter) the color, the more visible it will be.

Take a look at the crusifix and crossfire scopes for example (texture hack v1.6).
Those are created by using alpha.

I hope you have a better understanding now what alpha layes (can) do.
Again, when you have any questions, feel free to ask them


Thanks for the tutorial ;D
#13 · 13y ago
K3
K33N4N
I get a problem or the tutorial is fotr MW2 =/
#14 · 13y ago
wildkillerr
wildkillerr
hey it say

when i open .dds file in P.S. CS5
i patched it
i did all steps still i can't open it
#15 · edited 12y ago · 12y ago
Posts 1–15 of 15 · Page 1 of 1

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