Simple Code Snippets

Posts 1–14 of 14 · Page 1 of 1
Simple Code Snippets
Code:
void premium()//Gold Premium
{
DWORD dwPlayerPtr = *(DWORD*)ADR_ServerPointer;
if(dwPlayerPtr != 0)
{
*(long*)(dwPlayerPtr+ADR_OFS_PREMIUM1) = 3, 10; // 1 = bronze  2 = silver 3 = gold
*(float*)(dwPlayerPtr+ADR_OFS_PREMIUM2) = 1337;
}
}
Code:
void teleport()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PlayerPointer;
if(dwPlayerPtr != 0)
{
if (GetAsyncKeyState(VK_F10)) 
{
MessageBeep(MB_ICONINFORMATION);
posiX = *(float*)(dwPlayerPtr + OFS_X);
posiY = *(float*)(dwPlayerPtr + OFS_Y);
posiZ = *(float*)(dwPlayerPtr + OFS_Z);
}
if (GetAsyncKeyState(VK_F11))
{
MessageBeep(MB_ICONINFORMATION);
*(float*)(dwPlayerPtr + OFS_X) = posiX;
*(float*)(dwPlayerPtr + OFS_Y) = posiY;
*(float*)(dwPlayerPtr + OFS_Z) = posiZ;
}
}
}
Code:
void dig()
{
if(GetAsyncKeyState(VK_MENU) &1)
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PlayerPointer;
*(float*)(dwPlayerPtr+OFS_Z) = -1000;
}
}
Code:
void superjump()
{
if(GetAsyncKeyState(VK_CONTROL) &1)
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PlayerPointer;
*(float*)(dwPlayerPtr+OFS_Z) = 1500;
}
}
Code:
void nofalldamage()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PlayerPointer;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_NFD) = -10000;
}
}
Code:
void all()
{
*(double*)ADR_SuperNoSpread = 0;
*(float*)ADR_UnlimitedSP = 1000000;
*(int*)Full_Bright1 = 1092779973;
*(int*)Full_Bright2 = 1092779973;
*(int*)Full_Bright3 = 1092779973;
*(int*)Addr_NoSpawn1 = 0;
*(int*)ADR_WalkUnderWater = 0;
*(float*)ADR_weapongravity = 0.001;
}
Code:
void fastall()
{
*(float*)ADR_FastAmmo = 5000000;
*(float*)ADR_FastMedic = 5000000;
*(float*)ADR_FastRepair = 5000000;
*(float*)ADR_FastFlag = 5000000;
}
Code:
void nobounds()
{
*(int*)ADR_NoBounds1 = 0;
*(int*)ADR_NoBounds2 = 0;
*(int*)ADR_NoBounds3 = 0;
}
Code:
void boneshot()
{
if(GetAsyncKeyState(VK_F5) &1) //ON
{
MessageBeep(MB_ICONINFORMATION);
*(float*)ADR_BoneShot = 1235;
}
}
void boneshotoff()
{
if(GetAsyncKeyState(VK_F6) &1) //OFF
{
MessageBeep(MB_ICONINFORMATION);
*(float*)ADR_BoneShot = 1237;
}
}
Code:
void glasswall()
{
if(GetAsyncKeyState(VK_MBUTTON) &1) //ON
{                           
*(int*)ADR_Glasswall = 1;
}
}
void glasswalloff()
{
if(GetAsyncKeyState(VK_CAPITAL) &1)//OFF
{                         
*(int*)ADR_Glasswall= 0;
}
}
Code:
void speed1()
{
if(GetAsyncKeyState(VK_NUMPAD2) &1)
{
*(float*) Speed  = 500;
}
}
void speed()
{
if(GetAsyncKeyState(VK_NUMPAD1) &1)
{
*(float*) Speed  = 250;
}
}
void speedoff()
{
if(GetAsyncKeyState(VK_NUMPAD0) &1)
{
*(float*) Speed  = 97.0f;
}
}
Code:
void norecoil ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PlayerPointer;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+norecoil1) = 0;
*(float*)(dwPlayerPtr+norecoil2) = 0;
*(float*)(dwPlayerPtr+norecoil3) = 0;
}
}
Code:
DWORD ammo;
DWORD *ingame= (DWORD*)ADR_PlayerPointer;
DWORD *outgame= (DWORD*)ADR_ServerPointer;
Code:
DWORD ammo;
void record() //i don't know if this source unlimited ammo is working
{
if (GetAsyncKeyState(VK_F12))
{
ammo = *(int*)ADR_Unliammo;
}
}
void ammoon()
{
if(GetAsyncKeyState(VK_INSERT) &1)
{
*(int*)ADR_Unliammo = 0;
}
}
void ammooff()
{
if(GetAsyncKeyState(VK_HOME) &1)
{
*(int*)ADR_Unliammo = ammo ;
}
}

will be added more.. soon!
Tnx Bro....

pero detected na c++ gamit ko....
meron ako code sa bypass pero old na eh... di ko alam san kukunin ang addy..at san ilalagay un.

sana matulongan mo ulit ako.!!!!
sir d3ath gawa ka poh nyo hack yong public poh ahh>>>

tnx poh
paano gamitan yan mga Papz
ano poh tools paki hingi nalang po na link
Creado! is back ^_^ ahaha
Ohh , unliammo not working ;P

btw in FAST HARF TRY 320000 instead of 500000
Quote Originally Posted by choykay619 View Post
Ohh , unliammo not working ;P

btw in FAST HARF TRY 320000 instead of 500000
try mo to..... naisip ko lng yan.. pero working nmn.

Code:
#include <windows.h>

#define ADR_Unliammo 0x00FFFFFF //Find Your Own Addy

DWORD ammo;
DWORD *ingame= (DWORD*)ADR_PlayerPointer;
DWORD *outgame= (DWORD*)ADR_ServerPointer;

void ammoon()
{
if(GetAsyncKeyState(VK_INSERT) &1)
{
ammo = *(int*)ADR_Unliammo;
*(int*)ADR_Unliammo = 0;
}
}
void ammooff()
{
if(GetAsyncKeyState(VK_HOME) &1)
{
*(int*)ADR_Unliammo = ammo ;
}
}

void talamanak()
{
for(;; ) 
{
if(*ingame)
{
ammoon();
ammooff();
}
if(*outgame)
{
ammooff();
}
Sleep(200);
}
}
BOOL WINAPI DllMain(HINSTANCE hModule, DWORD dwReason, LPVOID lpReserved)
{
if(dwReason == DLL_PROCESS_ATTACH)
{
MessageBoxA(0, "TLMNK Source - Extended | Credits: TalamanaK", "Successfully Injected", 0);
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)talamanak, 0, 0, 0); 
}
return TRUE;
}
Note:
~Kpag Ginamit Mo 2 sa Laro Kailangan wag mo tatadtarin ng pindot ung INSERT ... Kailangan kpag On Mo, isang pindot sa ON[Insert] Tapos Pag Off Mo Isang Pindot sa Off[Home] kailangan alternate cla kapag i On/Off Mo... Or Else D Mo Na Ma O-off Ung Hack
~Kailangan Mo Rin I Off Ung Unli Ammo Kpag Matatapos na Ung Laro O Aalis Ka nG Room.. Para D Ka Mag DC...
but yan Addys sana lagay mo XD
oh, d pala working ang unliammo haha try nyo gawin yang if gagana yan
Unlimited ammo not working simply because kokopya ka lang naman kasi pag paste mo dito hindi mo muna testing. Base on this copy paste function of yours DWORD ammo;

void record()
{
if (GetAsyncKeyState(VK_F12))
{
ammo = *(int*)ADR_Unliammo;
}
}
void ammoon()
{
if(GetAsyncKeyState(VK_INSERT) &1)
{
*(int*)ADR_Unliammo = 0;
}
}
void ammooff()
{
if(GetAsyncKeyState(VK_HOME) &1)
{
*(int*)ADR_Unliammo = ammo ;
}
}

Kung marunong ka isang tingin mo lang alam mo na agad alin mali dito.
Quote Originally Posted by icebox346 View Post
Unlimited ammo not working simply because kokopya ka lang naman kasi pag paste mo dito hindi mo muna testing. Base on this copy paste function of yours DWORD ammo;

void record()
{
if (GetAsyncKeyState(VK_F12))
{
ammo = *(int*)ADR_Unliammo;
}
}
void ammoon()
{
if(GetAsyncKeyState(VK_INSERT) &1)
{
*(int*)ADR_Unliammo = 0;
}
}
void ammooff()
{
if(GetAsyncKeyState(VK_HOME) &1)
{
*(int*)ADR_Unliammo = ammo ;
}
}

Kung marunong ka isang tingin mo lang alam mo na agad alin mali dito.


cguro nga pag void coding sya hindi gagana pero pag sa if gumagana sya

DWORD ammo;

/////////////////////////////Press F8 pagkatapos pumili ng char (para ma record ung value ng ammo)///////////////
if (GetAsyncKeyState(VK_F8))
{

ammo = *(int*)ADR_Unliammo;
}
/////////////////////////////////Unli Ammo/////////////////////////////
if(GetAsyncKeyState(VK_F5) &1)
{


*(int*)ADR_Unliammo = 0;
}

if(GetAsyncKeyState(VK_F6) &1)
{


*(int*)ADR_Unliammo = ammo ;
}


Credits to ZombieTag

gumagana yan saken ewan ko pag sa void ayaw.
kahit may server at playerpoint na addys
Posts 1–14 of 14 · Page 1 of 1
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