Super JUMP

Posts 16–30 of 36 · Page 2 of 3
Quote Originally Posted by Syn0tix View Post
False!

as i can see >
Code:
10028FAD   8B0D 20D63410    MOV ECX,DWORD PTR DS:[1034D620]          ; CShell.10355B20
10028FB3   E8 E8B7FEFF      CALL CShell.100147A0
10028FB8   3B4424 18        CMP EAX,DWORD PTR SS:[ESP+18]
10028FBC   0F84 BF090000    JE CShell.10029981
10028FC2   837C24 24 00     CMP DWORD PTR SS:[ESP+24],0
10028FC7   0F84 B4090000    JE CShell.10029981
10028FCD   8B7C24 18        MOV EDI,DWORD PTR SS:[ESP+18]
10028FD1   8B7424 20        MOV ESI,DWORD PTR SS:[ESP+20]
10028FD5   6A 23            PUSH 23
10028FD7   57               PUSH EDI
10028FD8   8BCE             MOV ECX,ESI
10028FDA   E8 D152FFFF      CALL CShell.1001E2B0
10028FDF   3C 01            CMP AL,1
10028FE1   75 42            JNZ SHORT CShell.10029025
10028FE3   8B5424 34        MOV EDX,DWORD PTR SS:[ESP+34]
10028FE7   83BA 70010000 02 CMP DWORD PTR DS:[EDX+170],2
10028FEE   75 35            JNZ SHORT CShell.10029025
10028FF0   6A 23            PUSH 23
10028FF2   8D4424 64        LEA EAX,DWORD PTR SS:[ESP+64]
10028FF6   50               PUSH EAX
10028FF7   8BCE             MOV ECX,ESI
10028FF9   E8 B2D6FEFF      CALL CShell.100166B0
10028FFE   8B56 50          MOV EDX,DWORD PTR DS:[ESI+50]
10029001   8B82 04010000    MOV EAX,DWORD PTR DS:[EDX+104]
10029007   8D4C24 60        LEA ECX,DWORD PTR SS:[ESP+60]
i marked the important lines (red)

so take the playerpointer 355B20 + 0x50 = 0x355B70
than the offset 0x104 (but i´m not sure)

code your super jump like this:
Code:
if(Playerpointer)
{
	*(float*)(Playerpointer + 0x104) = (float)0;
}
It's not a float. in the code you provided it leads me to believe that it is a DWORD pointer two levels down. Study the code and don't just fit it into templates that you have seen. It's not guess work. Reverse engineering also requires that you reason out.
I know How source code should be like

Code:
           if(blah blah)
			{
				*(float*)(PlayerClass+ Offset) += 0.0f;
			}
I just need to know where i can find Offset
Nah should be like this:
Code:
           if(blah blah)
			{
				*(dword*)(PlayerClass+ Offset) += 0;
			}
There is no text string for super jump.
Guess Super Jump is Server sided /
Quote Originally Posted by ToXiC Coder View Post
Guess Super Jump is Server sided /
EH No its not server side -.-
Quote Originally Posted by CFhackerfree View Post
EH No its not server side -.-
oh.. okay.
Quote Originally Posted by CFhackerfree View Post
EH No its not server side -.-
it is


---------- Post added at 01:05 AM ---------- Previous post was at 01:03 AM ----------

Quote Originally Posted by moldova3 View Post
Wow you really are a noob selfish guy! @@@
dude...its not about selfish or not....no body here will give u UD base....its like u keep doing ur homework for alot of time...then some 1 just come asking u for the answers...and u say WTF.,....no one will ever give u undetected base...and what if it got detected?? what u will do?? ask for another?
Quote Originally Posted by CFhackerfree View Post
EH No its not server side -.-
Gives u client error 24_n if u abuse it
=> Server side check
Quote Originally Posted by moldova3 View Post
I know you your a good coder...one thing that will be helpfull is to show how to make a base....that will be the best thing ever...because those brimer tut do not show you how to make a base he just gives you a detected base...lol!
so u just some one to show u every week an undetected base??
Quote Originally Posted by Assassin's Creed View Post


so u just some one to show u every week an undetected base??
Wow you really are a noob selfish guy! @@@
@Assassin's Creed
okee its give client error i think its not server side AmmoDamge give too error its not server side its working after client error -.- and its not illegal
Quote Originally Posted by CFhackerfree View Post
@Assassin's Creed
okee its give client error i think its not server side AmmoDamge give too error its not server side its working after client error -.- and its not illegal
what? i didnt understand anything
@Assassin's Creed
okee
I "think" Super Jump its not server side if give Client error
NoReload give too sometimes error its too and not server side -.-
and AmmoDamage give Client error after client error works 1 hit kill (i test it) but after 3 sec close the room for you^^
Quote Originally Posted by CFhackerfree View Post
@Assassin's Creed
okee
I "think" Super Jump its not server side if give Client error
NoReload give too sometimes error its too and not server side -.-
and AmmoDamage give Client error after client error works 1 hit kill (i test it) but after 3 sec close the room for you^^
aww okay then...
Quote Originally Posted by CFhackerfree View Post
@Assassin's Creed
okee
I "think" Super Jump its not server side if give Client error
NoReload give too sometimes error its too and not server side -.-
and AmmoDamage give Client error after client error works 1 hit kill (i test it) but after 3 sec close the room for you^^
The hacks are not serverside, but the checks that gives u a client error are. If you modifiy ur AmmoDamage value and shoot an enemey, the server checks that and disconnects you with the client error. Same for super jump.
Posts 16–30 of 36 · Page 2 of 3

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