πŸ˜‰ Warrock - Aimbot Source code Please :D

Posts 1–4 of 4 Β· Page 1 of 1
πŸ˜‰ Warrock - Aimbot Source code Please :D
Alright guys, Just wondering if some one could give me a Warrock aimbot source code? I'm not looking to pay so before you go spamming my thread saying your not going to get one without paying, Or offering me it for really cheap, As i said before I'm not looking to pay, I just wondered if someone could pop me a message or reply to this thread with a working Aimbot sourcecode , Tyvm!.
VOID AimbotHacks()
{
DWORD PTR_PLAYER = *(DWORD*)Player;
if ( PTR_PLAYER != 0 )
{
if( SeeDown )
{
p_Local->Pitch += 150;
}
if ( AimBot )
{
NoRecoil = 1;
if ( AimDistance )
{
if ( AimKey == 0 )
{
if ( AimType == 1 )
{
p_Local->Pitch = CalculatePitch(GetNearestPlayer());
p_Local->Yaw = CalculateYaw(GetNearestPlayer());
}
if ( AimType == 2 )
{
p_Local->Pitch = CalculatePitch(GetCrossHairPlayer());
p_Local->Yaw = CalculateYaw(GetCrossHairPlayer());
}
}
if ( AimKey == 1 )
{
if ( GetAsyncKeyState ( VK_RBUTTON ) )
{
if ( AimType == 1 )
{
p_Local->Pitch = CalculatePitch(GetNearestPlayer());
p_Local->Yaw = CalculateYaw(GetNearestPlayer());
}
if ( AimType == 2 )
{
p_Local->Pitch = CalculatePitch(GetCrossHairPlayer());
p_Local->Yaw = CalculateYaw(GetCrossHairPlayer());
}
}
}
if ( AimKey == 2 )
{
if ( GetAsyncKeyState ( VK_LBUTTON ) )
{
if ( AimType == 1 )
{
p_Local->Pitch = CalculatePitch(GetNearestPlayer());
p_Local->Yaw = CalculateYaw(GetNearestPlayer());
}
if ( AimType == 2 )
{
p_Local->Pitch = CalculatePitch(GetCrossHairPlayer());
p_Local->Yaw = CalculateYaw(GetCrossHairPlayer());
}
}
}
if ( AimKey == 3 )
{
if ( GetAsyncKeyState ( VK_MENU ) )
{
if ( AimType == 1 )
{
p_Local->Pitch = CalculatePitch(GetNearestPlayer());
p_Local->Yaw = CalculateYaw(GetNearestPlayer());
}
if ( AimType == 2 )
{
p_Local->Pitch = CalculatePitch(GetCrossHairPlayer());
p_Local->Yaw = CalculateYaw(GetCrossHairPlayer());
}
}
}
}
}
}
}







You Need Structs For it too Goodluck
Quote Originally Posted by Jordan Negative View Post
VOID AimbotHacks()
{
DWORD PTR_PLAYER = *(DWORD*)Player;
if ( PTR_PLAYER != 0 )
{
if( SeeDown )
{
p_Local->Pitch += 150;
}
if ( AimBot )
{
NoRecoil = 1;
if ( AimDistance )
{
if ( AimKey == 0 )
{
if ( AimType == 1 )
{
p_Local->Pitch = CalculatePitch(GetNearestPlayer());
p_Local->Yaw = CalculateYaw(GetNearestPlayer());
}
if ( AimType == 2 )
{
p_Local->Pitch = CalculatePitch(GetCrossHairPlayer());
p_Local->Yaw = CalculateYaw(GetCrossHairPlayer());
}
}
if ( AimKey == 1 )
{
if ( GetAsyncKeyState ( VK_RBUTTON ) )
{
if ( AimType == 1 )
{
p_Local->Pitch = CalculatePitch(GetNearestPlayer());
p_Local->Yaw = CalculateYaw(GetNearestPlayer());
}
if ( AimType == 2 )
{
p_Local->Pitch = CalculatePitch(GetCrossHairPlayer());
p_Local->Yaw = CalculateYaw(GetCrossHairPlayer());
}
}
}
if ( AimKey == 2 )
{
if ( GetAsyncKeyState ( VK_LBUTTON ) )
{
if ( AimType == 1 )
{
p_Local->Pitch = CalculatePitch(GetNearestPlayer());
p_Local->Yaw = CalculateYaw(GetNearestPlayer());
}
if ( AimType == 2 )
{
p_Local->Pitch = CalculatePitch(GetCrossHairPlayer());
p_Local->Yaw = CalculateYaw(GetCrossHairPlayer());
}
}
}
if ( AimKey == 3 )
{
if ( GetAsyncKeyState ( VK_MENU ) )
{
if ( AimType == 1 )
{
p_Local->Pitch = CalculatePitch(GetNearestPlayer());
p_Local->Yaw = CalculateYaw(GetNearestPlayer());
}
if ( AimType == 2 )
{
p_Local->Pitch = CalculatePitch(GetCrossHairPlayer());
p_Local->Yaw = CalculateYaw(GetCrossHairPlayer());
}
}
}
}
}
}
}







You Need Structs For it too Goodluck
Good Leech, Credits ?
Yes. Please put credits. Also if you release without structs we dont have a thing to do with it so please remove it..
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