Saints Row 3 | ExcessiveSR3
ExcessiveSR3
ExcessiveSR3 aims to make your Saints Row The Third experience more over-the-top.
To achieve this, the level four handguns, the level four molotov, the (DLC) shark gun etc have all been pimped. The .45 pistols are full auto (use them akimbo for yet more mayhem), the molotovs/grenades/flashbangs/farts affect a larger area (molotovs may set the air on fire! it's a feature!) and the shark is not only likelier to cause mass carnage, it also insta-kills targets in vehicles. Having rather murderous satchels can't hurt either, nor can a jollier sonic gun decrease your fun.
Note! - Infomation
File size: 101981 bytes
Filetype: Zip archive
MD5: 6036b8ddef1b7bb6fa63fea83c162af9
SHA1: f3a1f164c3adc7724630682ddc6cdd2ce73f963f
Virus Scans!
SRT3-Excessive3_0.6.zip - Virus Total!
SRT3-Excessive3_0.6.zip - Jotti's malware scan
Changelog
2012-01-10 v0.6: incorporated beefed up buster long ago and didn't release it, sorry

2011-12-03 v0.5: slotmod broke lots of coop things, fixed by removing satchel slot mod (thanks to IdolNinja for his time & input); increased flashbang 4 (fart in a jar) and flashbang 3 effects; cleaned up some of both mine and Snipe's work; experimental TurboManCannon in slotmod version
2011-11-28 v0.4: bug fixes to slotmod (I hope!
); kobra ("police") handgun2011-11-28 v0.3: more fun sonic gun™, slight handgun tweaks; optional slotmod version
2011-11-27 v0.2: more satchel doom, more handgun lvl4 doom, potentially more RPG lvl4 doom
2011-11-27 v0.1: initial release
GamePlay With the mod
