PatchedFOLDER BYPASS: 2/19/12

Posts 1–15 of 42 · Page 1 of 3
FOLDER BYPASS: 2/19/12
Alright guy's 3 days of trying to figure this out, I finally found a new Bypass Method.

  • Download RezExtract, and extarct your chams.
  • Locate to C:\Nexon\Combat Arms\Game
  • Back Up TEXTUREEFFECTGROUPS.rez and create a folder called TEXTUREEFFECTGROUPS.rez
  • Drag the extracted cham file which should be RS and put it in TEXTUREEFFECTGROUPS.rez folder
  • Now we got a new bypass.



This method only works for TEXTUREEFFECTGROUPS.rez chams.
Approved, but thread renamed to specify the details of the bypass.
Y u release -.-*
does this work for crossmods?
Quote Originally Posted by .REZ View Post
Y u release -.-*
IDK
Quote Originally Posted by FailureMastr View Post
does this work for crossmods?
Have not tried it, only tested on rez chams.
pm me if it works plz i cant live without mods
Quote Originally Posted by FailureMastr View Post
pm me if it works plz i cant live without mods
Instead of posting here, why don't you try it yourself?

lazy XD besides i just tried it it doesnt work

EDIT: can u people reply to this if u got this to work with crossmods?
Quote Originally Posted by FailureMastr View Post
lazy XD besides i just tried it it doesnt work

EDIT: can u people reply to this if u got this to work with crossmods?
You can't crossmod.
Quote Originally Posted by [SMA] Paradise` View Post
You can't crossmod.
then is there a way to bypass for crossmoding?

---------- Post added at 05:22 PM ---------- Previous post was at 05:14 PM ----------

Quote Originally Posted by BurnRed View Post
^ you tried the texturescripts.rez cham, not RS, which would be yoda's. I think.
anything involving texturescripts.rez is patched
^ you tried the texturescripts.rez cham, not RS, which would be yoda's. I think.
Prefabs are patched.
can i use this to bypass anything?
Quote Originally Posted by CombatModder- View Post
can i use this to bypass anything?
Read what the thread says only works for TEXTUREEFFECTGROUPS.rez chams.
Posts 1–15 of 42 · Page 1 of 3
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