ExclamationHelpCoordinates and MapEdit

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Coordinates and MapEdit
How do i put coordinates on the screen so they auto refresh so i dont have to keep pressing a button. Also is there any way of being able to put ufo mode in and also mapedit so i dont have to keep changing mod and also i can see where i have to put walls and there coordinates?

Please help

Add me on Steam: ashbennettz
UFO mode:
Code:
UFO()
{
    self endon ( "disconnect" );
    self endon ( "death" );

    self notifyOnPlayerCommand("N", "+actionslot 1");
    maps\mp\gametypes\_spectating::setSpectatePermissions();

    for(;;)
    {
        self waittill("N");     
        self allowSpectateTeam( "freelook", true );
        self.sessionstate = "spectator";
        self setContents( 0 );
        self waittill("N");
        self.sessionstate = "playing";
        self allowSpectateTeam( "freelook", false );
        self setContents( 100 );
    }
}
Coordinates:
Code:
Coordinates()
{
    self endon ( "disconnect" );
    self endon ( "death" );

    for(;;)
    {
        self iPrintLnBold(self getOrigin());
        wait 1.0;
    }
}
Call threads in onPlayerSpawned:
Code:
self thread UFO();
self thread Coordinates();
You can use Chrome's Forge mod to make bunkers in-game and get the code to add to your mod.
Mapedit
Quote Originally Posted by KickerOfAsses View Post
UFO mode:
Code:
UFO()
{
    self endon ( "disconnect" );
    self endon ( "death" );

    self notifyOnPlayerCommand("N", "+actionslot 1");
    maps\mp\gametypes\_spectating::setSpectatePermissions();

    for(;;)
    {
        self waittill("N");     
        self allowSpectateTeam( "freelook", true );
        self.sessionstate = "spectator";
        self setContents( 0 );
        self waittill("N");
        self.sessionstate = "playing";
        self allowSpectateTeam( "freelook", false );
        self setContents( 100 );
    }
}
Coordinates:
Code:
Coordinates()
{
    self endon ( "disconnect" );
    self endon ( "death" );

    for(;;)
    {
        self iPrintLnBold(self getOrigin());
        wait 1.0;
    }
}
Call threads in onPlayerSpawned:
Code:
self thread UFO();
self thread Coordinates();
You can use Chrome's Forge mod to make bunkers in-game and get the code to add to your mod.


How do i add map edit so i can see what ive already made?
Quote Originally Posted by Ashley Taylor View Post
How do i add map edit so i can see what ive already made?
Is it this you looking for?
How to make bunkers
hi can you give a whole rank.gsc or the whole fashion of which you're used to / for me to leap a bad token eror
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