mov ebx, DWORD PTR DS :[ClientShell] mov PlayerClient, DWORD PTR DS :[ebx+50]
mov ClientShell, DWORD PTR DS : [CShell+350B10] // DWORD ClientShell = (DWORD)(CShell+0x350B10); mov ebx, DWORD PTR DS :[ClientShell] // DWORD ebx = *(DWORD*)(ClientShell); mov PlayerClient, DWORD PTR DS : [ebx+50] // DWORD PlayerClient = *(DWORD*)(ebx+0x50);
DWORD ClientShell = *(DWORD*)(CShell+0x350B10); DWORD PlayerClient = *(DWORD*)(ClientShell+0x50);
if i change 1 val 
DWORD LTClientShell = *(DWORD*)(CShell+0x350B10); float x = *(float*)(*(DWORD*)(*(DWORD*)(LTClientShell + 0x04)) + 0x04); float y = *(float*)(*(DWORD*)(*(DWORD*)(LTClientShell + 0x04)) + 0x08); float z = *(float*)(*(DWORD*)(*(DWORD*)(LTClientShell + 0x04)) + 0x0C);

