SmileWith this

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With this
Hello MPGHIANS!!
This is my Base,all is great,but went i add no recoil code i get X-trap + Client Error.
This is my Base:
Code:
#include "stdafx.h"
#include <Windows.h>
#include "exports.h"
#include <iostream>
#include "logincheck.h"

//Definacion Granadas
#define grenades ((i==6)||(i==7)||(i==8)||(i==64)||(i==100)||(i==126)||(i==135)||(i==209)||(i==210)||(i==240)||(i==262)||(i==263)||(i==272)||(i==288)||(i==313)||(i==338)||(i==357)||(i==382)||(i==383)||(i==384)||(i==391)||(i==416)||(i==423)||(i==424)||(i==425)||(i==438)||(i==473)||(i==481)||(i==500)||(i==513)||(i==519)||(i==554))
              
//Offsets / Pointers
#define WeaponMgr     0xA974A0
#define NoReload      0x269C
#define NoChangeDelay 0x26A0
#define WeaponDamage 0x7F8

void SndDrv(VOID)
{
   bool onehit = false,
	    reload = true,
		recoil = true,
        fragdmg = true;
 
   while(1)
   {
       DWORD CShell     = (DWORD)GetModuleHandleA("CShell.dll");
       DWORD pWeaponMgr = *(DWORD*)(CShell + WeaponMgr);

		//no reload
        if(reload)
        {
            if (pWeaponMgr)
            {
                for(int i=0; i<576; i++)
                {
                    if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i))) != NULL)
                        *(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i))) + NoReload) = 100;
                }
            }
        }
         
		if(recoil)
{
	if(pWeaponMgr)
	{
		for(int i=0; i<576; i++)
		{
			DWORD wep = *(DWORD*)(WeaponMgr +(4*i));
			if(wep)
			{
				for(int y=0; y<10; y++)
				{
					*(float*)(wep + 0x225C+y*4) = 0;
					*(float*)(wep + 0x20F4+y*4) = 0;
					*(float*)(wep + 0x1F8C+y*4) = 0;
					*(float*)(wep + 0x1B00+y*4) = 0;
					*(float*)(wep + 0x192C+y*4) = 0;
					*(float*)(wep + 0x0684+y*4) = 0;
				}
			}
		}
	}
}
        //no grenade damage
        if(fragdmg)
        {
            if (pWeaponMgr)
            {
                for(int i=0; i<576; i++)
                {
                    if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i))) != NULL && (grenades))
                        *(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i))) + WeaponDamage) = 0;
                }
            }
        }
   } 
 Sleep(200);
}

DWORD WINAPI Runner (LPVOID)

{	
	SndDrv(); 
	return 1; 

}
BOOL WINAPI DllMain(HMODULE hDll, DWORD dwReason, LPVOID lpReserved)
{
if (dwReason == DLL_PROCESS_ATTACH)
{
}
if (GetModuleHandleA("CShell.dll") && GetModuleHandleA("ClientFx.Fxd") && !LogIn)
{
DisableThreadLibraryCalls(hDll);
LogIn = true;
CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)Runner, NULL, NULL, NULL);
}
return true;
}
'
@giniyat101
@ToXiC Coder
@Assassin's Creed
@Swag
@-iFaDy..*
This is not your base
Have you tried updating the offsets / pointers ?
They are all update, With NoReload and NoGranadeDamage = 100%
But,Went i add NoRecoil = Error
I guess This Requires boolready2hook part... That's the Reason why it's showing error i guess.
anywayz this base is dam old....its detected by xtrap...
Old/ Detected base if its urs u have to update it. not thenorecoil problem
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