if(Weapon Spawn == 0) {
WeaponSpawn(1 , pDevice);// M1911 MEU
} else if(Weapon Spawn == 2) {
WeaponSpawn(2 , pDevice);// M590 MILITARY
} else if(Weapon Spawn == 3) {
WeaponSpawn(3 , pDevice);// MP5A4
} else if(Weapon Spawn == 4) {
WeaponSpawn(4 , pDevice);// M4A1
} else if(Weapon Spawn == 5) {
WeaponSpawn(5, pDevice);// MK.48
} else if(Weapon Spawn == 6) {
WeaponSpawn(6 , pDevice);// M24
} else if(Weapon Spawn == 7) {
WeaponSpawn(7 , pDevice);// M67 FRAG
} else if(Weapon Spawn == 8) {
WeaponSpawn(8 , pDevice);// XM84 FLASH
} else if(Weapon Spawn == 9) {
WeaponSpawn(9 , pDevice);// M18 SMOKE
} else if(Weapon Spawn == 10) {
WeaponSpawn(10 , pDevice);// USP
} else if(Weapon Spawn == 11) {
WeaponSpawn(11 , pDevice);// MP5 MOD
} else if(Weapon Spawn == 12) {
WeaponSpawn(12 , pDevice);// AK47
} else if(Weapon Spawn == 13) {
WeaponSpawn(13 , pDevice);// M4-CQBR DEVGRU
} else if(Weapon Spawn == 14) {
WeaponSpawn(14 , pDevice);// SA-18
} else if(Weapon Spawn == 15) {
WeaponSpawn(15 , pDevice);// M136 AT4
} else if(Weapon Spawn == 16) {
WeaponSpawn(16 , pDevice);// DESTROY BOMB
} else if(Weapon Spawn == 17) {
WeaponSpawn(17 , pDevice);// RMS12
} else if(Weapon Spawn == 18) {
WeaponSpawn(18 , pDevice);// M-23P
} else if(Weapon Spawn == 19) {
WeaponSpawn(19 , pDevice);// G7A GAS
} else if(Weapon Spawn == 20) {
WeaponSpawn(20 , pDevice);// M16
} else if(Weapon Spawn == 21) {
WeaponSpawn(21 , pDevice);// KIA
} else if(Weapon Spawn == 22) {
WeaponSpawn(22 , pDevice);// SR25
} else if(Weapon Spawn == 23) {
WeaponSpawn(23 , pDevice);// M4 SUPER 90
} else if(Weapon Spawn == 24) {
WeaponSpawn(24 , pDevice);// M92FS
} else if(Weapon Spawn == 25) {
WeaponSpawn(25 , pDevice);// G36E
} else if(Weapon Spawn == 26) {
WeaponSpawn(26 , pDevice);// MINI GUN
} else if(Weapon Spawn == 27) {
WeaponSpawn(27 , pDevice);// L96A1
} else if(Weapon Spawn == 28) {
WeaponSpawn(28 , pDevice);// M16A1 AP
} else if(Weapon Spawn == 29) {
WeaponSpawn(29 , pDevice);// LAW
} else if(Weapon Spawn == 30) {
WeaponSpawn(30 , pDevice);// CLAYMORE MINE
} else if(Weapon Spawn == 31) {
WeaponSpawn(31 , pDevice);// HEARTBEAT SENSOR
} else if(Weapon Spawn == 32) {
WeaponSpawn(32 , pDevice);// AIRSTRIKE BOMB
} else if(Weapon Spawn == 33) {
WeaponSpawn(33 , pDevice);// MK16 SCAR-L
} else if(Weapon Spawn == 34) {
WeaponSpawn(34 , pDevice);// UZI
} else if(Weapon Spawn == 35) {
WeaponSpawn(35 , pDevice);// M60
} else if(Weapon Spawn == 36) {
WeaponSpawn(36 , pDevice);// SPAS-12
} else if(Weapon Spawn == 37) {
WeaponSpawn(37 , pDevice);// R870
} else if(Weapon Spawn == 38) {
WeaponSpawn(38 , pDevice);// G23
} else if(Weapon Spawn == 39) {
WeaponSpawn(39 , pDevice);// AUG A1
} else if(Weapon Spawn == 40) {
WeaponSpawn(40 , pDevice);// UMP
} else if(Weapon Spawn == 41) {
WeaponSpawn(41 , pDevice);// AK-74U
} else if(Weapon Spawn == 42) {
WeaponSpawn(42 , pDevice);// MSG-90
} else if(Weapon Spawn == 43) {
WeaponSpawn(43 , pDevice);// K2
} else if(Weapon Spawn == 44) {
WeaponSpawn(44 , pDevice);// K3
} else if(Weapon Spawn == 45) {
WeaponSpawn(45 , pDevice);// K7
} else if(Weapon Spawn == 46) {
WeaponSpawn(46 , pDevice);// K5
} else if(Weapon Spawn == 47) {
WeaponSpawn(47 , pDevice);// M92F SE
} else if(Weapon Spawn == 48) {
WeaponSpawn(48 , pDevice);// G23 SE
} else if(Weapon Spawn == 49) {
WeaponSpawn(49 , pDevice);// SCAR-L BLACK
} else if(Weapon Spawn == 50) {
WeaponSpawn(50 , pDevice);// M24 WOODLAND
} else if(Weapon Spawn == 51) {
WeaponSpawn(51 , pDevice);// USP TACTICAL
} else if(Weapon Spawn == 52) {
WeaponSpawn(52 , pDevice);// M590 CQB
} else if(Weapon Spawn == 53) {
WeaponSpawn(53 , pDevice);// M4A1 CQBR
} else if(Weapon Spawn == 54) {
WeaponSpawn(54 , pDevice);// L96A1 GHILLIE
} else if(Weapon Spawn == 55) {
WeaponSpawn(55 , pDevice);// MP5 RAS
} else if(Weapon Spawn == 56) {
WeaponSpawn(56 , pDevice);// AK-103
} else if(Weapon Spawn == 57) {
WeaponSpawn(57 , pDevice);// SPAS-12 STOCK
} else if(Weapon Spawn == 58) {
WeaponSpawn(58 , pDevice);// M11 TACTICAL KNIFE
} else if(Weapon Spawn == 59) {
WeaponSpawn(59 , pDevice);// NINJATO
} else if(Weapon Spawn == 60) {
WeaponSpawn(60 , pDevice);// MACHETE
} else if(Weapon Spawn == 61) {
WeaponSpawn(61 , pDevice);// P226
} else if(Weapon Spawn == 62) {
WeaponSpawn(62 , pDevice);// AIRSTRIKE DESGINATOR
} else if(Weapon Spawn == 63) {
WeaponSpawn(63 , pDevice);// UZI
} else if(Weapon Spawn == 64) {
WeaponSpawn(64 , pDevice);// M24
} else if(Weapon Spawn == 65) {
WeaponSpawn(65 , pDevice);// M60
} else if(Weapon Spawn == 66) {
WeaponSpawn(66 , pDevice);// LAW
} else if(Weapon Spawn == 67) {
WeaponSpawn(67 , pDevice);// M60
} else if(Weapon Spawn == 68) {
WeaponSpawn(68 , pDevice);// M67 FRAG
} else if(Weapon Spawn == 69) {
WeaponSpawn(69 , pDevice);// M67 FRAG
} else if(Weapon Spawn == 70) {
WeaponSpawn(70 , pDevice);// SR25 SANDFIRE
} else if(Weapon Spawn == 71) {
WeaponSpawn(71 , pDevice);// K3SPW
} else if(Weapon Spawn == 72) {
WeaponSpawn(72 , pDevice);// M14
} else if(Weapon Spawn == 73) {
WeaponSpawn(73 , pDevice);// MAC-10
} else if(Weapon Spawn == 74) {
WeaponSpawn(74 , pDevice);// ANACONDA BLACK
} else if(Weapon Spawn == 75) {
WeaponSpawn(75 , pDevice);// ANACONDA SILVER
} else if(Weapon Spawn == 76) {
WeaponSpawn(76 , pDevice);// G.I.SHOVEL
} else if(Weapon Spawn == 77) {
WeaponSpawn(77 , pDevice);// M4A1 DESERT WARRIOR
} else if(Weapon Spawn == 78) {
WeaponSpawn(78 , pDevice);// M1911 KNIGHT'S
} else if(Weapon Spawn == 79) {
WeaponSpawn(79 , pDevice);// FAMAS
} else if(Weapon Spawn == 80) {
WeaponSpawn(80 , pDevice);// P90
} else if(Weapon Spawn == 81) {
WeaponSpawn(81 , pDevice);// AK-47 GOLD-PLATED
} else if(Weapon Spawn == 82) {
WeaponSpawn(82 , pDevice);// MP5 RAS Centurion
} else if(Weapon Spawn == 83) {
WeaponSpawn(83 , pDevice);// Sickle
} else if(Weapon Spawn == 84) {
WeaponSpawn(84 , pDevice);// M69HE Frag
} else if(Weapon Spawn == 85) {
WeaponSpawn(85 , pDevice);// M60 Steel
} else if(Weapon Spawn == 86) {
WeaponSpawn(86 , pDevice);// M136
} else if(Weapon Spawn == 87) {
WeaponSpawn(87 , pDevice);// RMS12
} else if(Weapon Spawn == 88) {
WeaponSpawn(88 , pDevice);// Double Barrel
} else if(Weapon Spawn == 89) {
WeaponSpawn(89 , pDevice);// Double Barrel Punisher
} else if(Weapon Spawn == 90) {
WeaponSpawn(90 , pDevice);// P226 Silver
}