Life Taker Room Crasher KickHostil Zumbi Kill EliteVoteKick InstantRespawn e +..
Life Taker
Room Crasher
KickHostil
ZumbiKill
EliteVoteKick
InstantRespawn
WeaponSpawn
GodMod
Creditos: PhantoM_Like
Code:
void LifeTaker(LPDIRECT3DDEVICE9 pDevice)
{
if((*(BYTE *)GameStatus == 1) && l17374k3r)
{
if(ValidPointer(g_LTClient))
{
CAutoMessage Msg;
Msg.Writeuint8(50);
Msg.Writeuint8(1);
Msg.Writeuint8(1);
Msg.Writeuint8(1);
Msg.Writeuint8(1);
Msg.Writeuint8(1);
Msg.Writeuint8(27);
Msg.Writeuint8(1);
Msg.Writeuint8(1);
g_LTClient->SendToServer(Msg.Read(), MESSAGE_GUARANTEED);
keybd_event(0x33,0,0,0);
l17374k3r = 0;
}
Code:
void RoomCrasher(LPDIRECT3DDEVICE9 pDevice)
{
if((*(BYTE *)GameStatus == 1) && crasher &1)
{
g_LTClient = *(CLTClient**)ADDR_LTCLIENTDLL;
g_CommonLT = g_LTClient->Common();
if(ValidPointer(g_LTClient))
{
CAutoMessage Msg;
Msg.Writeuint8(153);
Msg.Writeuint8(1);
Msg.Writeuint8(1);
Msg.Writeuint8(1);
Msg.Writeuint8(200);
Msg.Writeuint8(1);
Msg.Writeuint8(1);
g_LTClient->SendToServer(Msg.Read(), MESSAGE_GUARANTEED);
}
}
}
Code:
void KickHostil(LPDIRECT3DDEVICE9 pDevice)
{
if((*(BYTE *)GameStatus == 1) && kickhost)
{
if(ValidPointer(g_LTClient))
{
CAutoMessage Msg;
Msg.Writeuint8(101);
Msg.Writeuint8(1);
Msg.Writeuint8(1);
Msg.Writeuint8(1);
Msg.Writeuint8(100);
Msg.Writeuint8(1);
Msg.Writeuint8(1);
g_LTClient->SendToServer(Msg.Read(), MESSAGE_GUARANTEED);
keybd_event(0x33,0,0,0);
kickhost = 0;
}
else
{
Code:
void ZumbiKill(LPDIRECT3DDEVICE9 pDevice)
{
if((*(BYTE *)GameStatus == 1) && zumbki)
{
if(ValidPointer(g_LTClient))
{
CAutoMessage Msg;
Msg.Writeuint8(600);
Msg.Writeuint8(1);
Msg.Writeuint8(1);
Msg.Writeuint8(1);
Msg.Writeuint8(1);
Msg.Writeuint8(1);
Msg.Writeuint8(600);
Msg.Writeuint8(1);
Msg.Writeuint8(1);
g_LTClient->SendToServer(Msg.Read(), MESSAGE_GUARANTEED);
keybd_event(0x33,0,0,0);
zumbki = 0;
}
else
{
g_LTClient = *(CLTClient**)ADDR_LTCLIENTDLL;
g_CommonLT = g_LTClient->Common();
return;
}
}
}
Code:
void EliteVoteKick(LPDIRECT3DDEVICE9 pDevice)
{
if((*(BYTE *)GameStatus == 1) && Elite)
{
if(ValidPointer(g_LTClient))
{
CAutoMessage Msg;
Msg.Writeuint8(206);
Msg.Writeuint8(1);
g_LTClient->SendToServer(Msg.Read(), MESSAGE_GUARANTEED);
}
else
{
g_LTClient = *(CLTClient**)ADDR_LTCLIENTDLL;
g_CommonLT = g_LTClient->Common();
return;
}
}
}
Code:
void InstantRespawn(LPDIRECT3DDEVICE9 pDevice )
{
if((*(BYTE *)GameStatus == 1) && respawn)
{
if(ValidPointer(g_LTClient))
{
CAutoMessage Msg;
Msg.Writeuint8(113);
g_LTClient->SendToServer(Msg.Read(), MESSAGE_GUARANTEED);
keybd_event(0x33,0,0,0);
}
else
{
g_LTClient = *(CLTClient**)ADDR_LTCLIENTDLL;
g_CommonLT = g_LTClient->Common();
return;
}
}
}
Code:
void WeaponSpawn( int WEAPONID, LPDIRECT3DDEVICE9 pDevice )
{
if((*(BYTE *)GameStatus == 1) && w34p0n5p4wn) {
if(GetAsyncKeyState(VK_SPWN)&1)
{
g_LTClient = *(CLTClient**)ADDR_LTCLIENTDLL;
g_CommonLT = g_LTClient->Common();
CAutoMessage Msg;
Msg.Writeuint8 (50);
Msg.Writeuint8 (1);
Msg.Writeuint8 (1);
Msg.Writeuint8 (1);
Msg.Writeuint8 (1);
Msg.Writeuint8 (1);
Msg.Writeuint8 (WEAPONID);
Msg.Writeuint8 (1);
Msg.Writeuint8 (1);
g_LTClient-> SendToServer (Msg.Read (), MESSAGE_GUARANTEED);
keybd_event (0x33, 0,0,0);
}
}
}
Code:
void GodMod(LPDIRECT3DDEVICE9 pDevice )
{
if((*(BYTE *)GameStatus == 1) && GodMod)
{
if(ValidPointer(g_LTClient))
{
CAutoMessage Msg;
Msg.Writeuint64 (135);
Msg.Writeuint64 (0);
g_LTClient->SendToServer(Msg.Read(), MESSAGE_GUARANTEED);
keybd_event(0x33,0,0,0);
}
else
{
g_LTClient = *(CLTClient**)ADDR_LTCLIENTDLL;
g_CommonLT = g_LTClient->Common();
return;
}
}
}


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