WeaponClass - Updated 3/14/12

Posts 1–9 of 9 · Page 1 of 1
WeaponClass - Updated 3/14/12
The one I posted the other day was outdated so seeing how I'm updating my hack, I figured I would post the fixed one.

Code:
class cWeaponList{
	public:
		char spacer00[2];
		unsigned short WeaponClass;
		unsigned int WeaponIndex;
		char WeaponName[12];
		char spacer02[1288];
		float SpreadMin[9];
		char spacer03[324];
		float SpreadMax[9];
		char spacer04[324];
		float WeaponRange;
		unsigned short MaxAmmo;
		unsigned short AmmoPerMagazine;
		unsigned short NanoMaxAmmo;
		unsigned short NanoAmmoPerMagazine;
		float AmmoDamage;
		float UnlimitedAmmo;
		int TargetSlot;
		int SubType;
		float DamageFactorByDistance;
		float DamageVariationFactor;
		float ShotsPerMinute;
		char spacer05[24];
		unsigned char ShotsPerAmmo;
		char spacer06;
		unsigned short WeaponPrice;
		unsigned short AmmoPrice;
		bool ReloadSingleAmmo;
		char spacer07[3];
		float BoomDuration;
		char spacer08[478];
		float KnifeNormalRange[4];
		float KnifeYawPitch[2];
		float KnifeNormalAnimationRate[3];
		float KnifeBigshotRange[4];
		float KnifeBigshotYawPitch[2];
		float KnifeBigshotAnimationRate[3];
		char spacer9[64];
		unsigned char FireMode;
		char spacer10[3];
		unsigned char ZoomMode;
		char spacer11[3];
		unsigned char ZoomAttributes;
		char spacer12[3];
		unsigned char ReloadAttributes;
		char spacer13[3];
		unsigned char KnifeAttributes;
		char spacer14[3];
		bool IsDroppedWhenDie;
		char spacer15[11];
		float StunTime;
		int SubWeaponIndex;
		float DamageRatioPerNode;
		char spacer16[236];
		float KnifeNormalAmmoDamage[3];
		float KnifeBigShotAmmoDamage[3];
		char spacer17[28];
		float SmokeAlpha;
		char spacer18[3384];
		D3DXVECTOR3 BulletPosOffset;
		char spacer19[2848];
		float SpeedPenalty[3];
		char spacer20[4];
		float FireAnimationMultiplier[3];
		char spacer21[164];
		int DelayOneShootTime[3];
		char spacer22[276];
		float ThrowVelAngleGravityAirResTime[3];
		char spacer23[4];
		unsigned char BoomType;
		unsigned char BoomDurationDamage;
		char spacer24[2];
		float BoomDamageCheckInterval;
		float SideEffectDamage;
		float SideEffectTimeGap;
		float DamagePenaltyTimeAndMoveRate[2];
		float NanoDamagePenaltyTimeAndMoveRate[2];
		float WallShotDamageRatio;
		char spacer25[48];
		float ReloadAnimRatio;
		float ChangeWeaponAnimRatio;
		char spacer26[188];
		bool HaveKnife;
		char spacer27[39];
		float KnockBack;
	};
thxs for the class
Thanks for posting and sharing Fallen
bump 100% correct now
Thank you for the updated class, and you should explain how to use it
how can make hack with loop i and y
for(int y = 0; y<9;y++)
for(int i=0; i<577; i++)
Thank you bro
btw the first 2 bytes are the weapon id.. really useless
thx fallen
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