Muti CLient
As of now all multi client are detected for NA DN.
I will try to figure out another way....
I've tried using Process Hacker to close all mutants, but all that happens is that hackshield crashes, then the game crashes. There's definitely more handles being created on startup now. There used to be only 5 before the mutant that needed to be closed (when sorted by name), but now there's at least double that.